fixup! Enabled rendering "transparency"

This commit is contained in:
2015-12-14 14:08:05 +01:00
parent 545869e342
commit 3a9577c9fb
+4 -4
View File
@@ -138,16 +138,16 @@ void Renderer::Draw(RenderQueueCollection& rq)
//DrawScreenQuad(m_PickingPass->PickingTexture());
//CullLights();
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m_DrawScenePass->Draw(rq);
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
m_ImGuiRenderPass->Draw();
glfwSwapBuffers(m_Window);
}
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
void Renderer::DrawScreenQuad(GLuint textureToDraw)
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);