WIP Packet loss identification. Put packetID in message

This commit is contained in:
stiffly
2015-12-09 17:43:36 +01:00
parent 0807a7d0ae
commit 4de613814b
7 changed files with 51 additions and 7 deletions
+23 -3
View File
@@ -7,6 +7,8 @@ Client::Client() : m_Socket(m_IOService)
{
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
m_NextSnapshot.inputForward = "";
m_NextSnapshot.inputRight = "";
}
Client::~Client()
@@ -72,7 +74,7 @@ void Client::ReadFromServer()
void Client::SendToServer()
{
if (m_NextSnapshot.inputForward != "") {
if (m_NextSnapshot.inputForward != "" && m_NextSnapshot.inputForward[0] != '\0') {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputForward, dataPackage);
m_Socket.send_to(boost::asio::buffer(
@@ -81,7 +83,7 @@ void Client::SendToServer()
m_ReceiverEndpoint, 0);
delete[] dataPackage;
}
if (m_NextSnapshot.inputRight != "") {
if (m_NextSnapshot.inputRight != "" && m_NextSnapshot.inputRight[0] != '\0') {
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
int len = CreateMessage(MessageType::Event, m_NextSnapshot.inputRight, dataPackage);
m_Socket.send_to(boost::asio::buffer(
@@ -98,6 +100,12 @@ void Client::ParseMessageType(char* data, size_t length)
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID
m_PreviousPacketID = m_PacketID;
memcpy(&m_PacketID, data, sizeof(int));
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
@@ -323,4 +331,16 @@ void Client::CreateNewPlayer(int i)
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
}
}
void Client::IdentifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
{
LOG_INFO("Packet %i was lost...", i);
}
}
}