PNG is now a resource.
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
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@@ -2,6 +2,7 @@
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#define Model_h__
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#include "Rendering/RawModelCustom.h"
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#include "Util/CommonFunctions.h"
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//#include "Rendering/RawModelAssimp.h"
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#include "../OpenGL.h"
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