Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
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@@ -4,9 +4,9 @@
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struct SnapshotDefinitions
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{
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// "+Forward" is 8 characters * sizeof(char) = 8
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char* InputForward = new char[8];
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std::string InputForward;
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// "+Right" is 6 characters * sizeof(char) = 6
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char* InputRight = new char[6];
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std::string InputRight;
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};
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struct IsWASDKeyDown
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