Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
This commit is contained in:
@@ -4,9 +4,9 @@
|
|||||||
struct SnapshotDefinitions
|
struct SnapshotDefinitions
|
||||||
{
|
{
|
||||||
// "+Forward" is 8 characters * sizeof(char) = 8
|
// "+Forward" is 8 characters * sizeof(char) = 8
|
||||||
char* InputForward = new char[8];
|
std::string InputForward;
|
||||||
// "+Right" is 6 characters * sizeof(char) = 6
|
// "+Right" is 6 characters * sizeof(char) = 6
|
||||||
char* InputRight = new char[6];
|
std::string InputRight;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct IsWASDKeyDown
|
struct IsWASDKeyDown
|
||||||
|
|||||||
@@ -77,19 +77,19 @@ void Client::SendSnapshotToServer()
|
|||||||
Package message(MessageType::Event, m_SendPacketID);
|
Package message(MessageType::Event, m_SendPacketID);
|
||||||
message.AddString(m_NextSnapshot.InputForward);
|
message.AddString(m_NextSnapshot.InputForward);
|
||||||
Send(message);
|
Send(message);
|
||||||
m_NextSnapshot.InputRight = "";
|
m_NextSnapshot.InputForward = "";
|
||||||
m_NextSnapshot.InputRight = "";
|
m_NextSnapshot.InputRight = "";
|
||||||
// See if any movement keys are down
|
// See if any movement keys are down
|
||||||
// We dont care if it's overwritten by later
|
// We dont care if it's overwritten by later
|
||||||
// if statement. Watcha gonna do, right!
|
// if statement. Watcha gonna do, right!
|
||||||
if (m_IsWASDKeyDown.W) {
|
if (m_IsWASDKeyDown.W) {
|
||||||
m_NextSnapshot.InputRight = "+Forward";
|
m_NextSnapshot.InputForward = "+Forward";
|
||||||
}
|
}
|
||||||
if (m_IsWASDKeyDown.A) {
|
if (m_IsWASDKeyDown.A) {
|
||||||
m_NextSnapshot.InputRight = "-Right";
|
m_NextSnapshot.InputRight = "-Right";
|
||||||
}
|
}
|
||||||
if (m_IsWASDKeyDown.S) {
|
if (m_IsWASDKeyDown.S) {
|
||||||
m_NextSnapshot.InputRight = "-Forward";
|
m_NextSnapshot.InputForward = "-Forward";
|
||||||
}
|
}
|
||||||
if (m_IsWASDKeyDown.D) {
|
if (m_IsWASDKeyDown.D) {
|
||||||
m_NextSnapshot.InputRight = "+Right";
|
m_NextSnapshot.InputRight = "+Right";
|
||||||
@@ -148,6 +148,9 @@ void Client::ParseConnect(char* data, size_t len)
|
|||||||
{
|
{
|
||||||
memcpy(&m_PacketID, data, sizeof(int));
|
memcpy(&m_PacketID, data, sizeof(int));
|
||||||
m_PreviousPacketID = m_PacketID;
|
m_PreviousPacketID = m_PacketID;
|
||||||
|
MoveMessageHead(data, len, sizeof(int));
|
||||||
|
memcpy(&m_PlayerID, data, sizeof(int));
|
||||||
|
MoveMessageHead(data, len, sizeof(int));
|
||||||
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
|
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -184,7 +187,7 @@ void Client::ParseEventMessage(char* data, size_t length)
|
|||||||
|
|
||||||
void Client::ParseSnapshot(char* data, size_t length)
|
void Client::ParseSnapshot(char* data, size_t length)
|
||||||
{
|
{
|
||||||
std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
|
//std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
|
||||||
std::string tempName;
|
std::string tempName;
|
||||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
// We're checking for empty name for now. This might not be the best way,
|
// We're checking for empty name for now. This might not be the best way,
|
||||||
@@ -332,9 +335,6 @@ void Client::IdentifyPacketLoss()
|
|||||||
// if no packets lost, difference should be equal to 1
|
// if no packets lost, difference should be equal to 1
|
||||||
int difference = m_PacketID - m_PreviousPacketID;
|
int difference = m_PacketID - m_PreviousPacketID;
|
||||||
if (difference != 1) {
|
if (difference != 1) {
|
||||||
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
|
LOG_INFO("%i Packet(s) were lost...", difference);
|
||||||
{
|
|
||||||
LOG_INFO("Packet %i was lost...", i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
#include "Network/Server.h"
|
#include "Network/Server.h"
|
||||||
|
|
||||||
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
|
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
|
||||||
{
|
{ }
|
||||||
}
|
|
||||||
|
|
||||||
Server::~Server()
|
Server::~Server()
|
||||||
{
|
{ }
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Server::Start(World* world)
|
void Server::Start(World* world)
|
||||||
@@ -27,7 +25,7 @@ void Server::Start(World* world)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Server::Close()
|
void Server::Close()
|
||||||
{
|
{
|
||||||
m_ThreadIsRunning = false;
|
m_ThreadIsRunning = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,12 +47,12 @@ void Server::ReadFromClients()
|
|||||||
int snapshotInterval = 50;
|
int snapshotInterval = 50;
|
||||||
int timeToCheckTimeOutTime = 100;
|
int timeToCheckTimeOutTime = 100;
|
||||||
|
|
||||||
while(m_ThreadIsRunning) {
|
while (m_ThreadIsRunning) {
|
||||||
// m_ThreadIsRunning might be unnecessary but the
|
// m_ThreadIsRunning might be unnecessary but the
|
||||||
// program crashed if it executed m_Socket.available()
|
// program crashed if it executed m_Socket.available()
|
||||||
// when closing the program.
|
// when closing the program.
|
||||||
|
|
||||||
// If available message -> Socket.available() = true
|
// If available message -> Socket.available() = true
|
||||||
if (m_ThreadIsRunning && m_Socket.available()) {
|
if (m_ThreadIsRunning && m_Socket.available()) {
|
||||||
try {
|
try {
|
||||||
bytesRead = Receive(readBuf, INPUTSIZE);
|
bytesRead = Receive(readBuf, INPUTSIZE);
|
||||||
@@ -66,25 +64,25 @@ void Server::ReadFromClients()
|
|||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
std::clock_t currentTime = std::clock();
|
std::clock_t currentTime = std::clock();
|
||||||
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
|
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
|
||||||
// Send snapshot
|
// Send snapshot
|
||||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||||
SendSnapshot();
|
SendSnapshot();
|
||||||
previousSnapshotMessage = currentTime;
|
previousSnapshotMessage = currentTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Send pings each
|
// Send pings each
|
||||||
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||||
SendPing();
|
SendPing();
|
||||||
previousePingMessage = currentTime;
|
previousePingMessage = currentTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Time out logic
|
// Time out logic
|
||||||
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||||
CheckForTimeOuts();
|
CheckForTimeOuts();
|
||||||
timOutTimer = currentTime;
|
timOutTimer = currentTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,20 +160,20 @@ int Server::Receive(char * data, size_t length)
|
|||||||
|
|
||||||
void Server::Send(Package& message, int playerID)
|
void Server::Send(Package& message, int playerID)
|
||||||
{
|
{
|
||||||
m_Socket.send_to(
|
m_Socket.send_to(
|
||||||
boost::asio::buffer(message.Data(), message.Size()),
|
boost::asio::buffer(message.Data(), message.Size()),
|
||||||
m_PlayerDefinitions[playerID].Endpoint,
|
m_PlayerDefinitions[playerID].Endpoint,
|
||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Send(Package & package)
|
void Server::Send(Package & package)
|
||||||
{
|
{
|
||||||
m_Socket.send_to(
|
m_Socket.send_to(
|
||||||
boost::asio::buffer(
|
boost::asio::buffer(
|
||||||
package.Data(),
|
package.Data(),
|
||||||
package.Size()),
|
package.Size()),
|
||||||
m_ReceiverEndpoint,
|
m_ReceiverEndpoint,
|
||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||||
@@ -186,11 +184,11 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
|||||||
|
|
||||||
void Server::Broadcast(std::string message)
|
void Server::Broadcast(std::string message)
|
||||||
{
|
{
|
||||||
Package package(MessageType::Event, m_SendPacketID);
|
Package package(MessageType::Event, m_SendPacketID);
|
||||||
package.AddString(message);
|
package.AddString(message);
|
||||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||||
Send(package, i);
|
Send(package, i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -199,27 +197,27 @@ void Server::Broadcast(Package& package)
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||||
Send(package, i);
|
Send(package, i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::SendSnapshot()
|
void Server::SendSnapshot()
|
||||||
{
|
{
|
||||||
Package package(MessageType::Snapshot, m_SendPacketID);
|
Package package(MessageType::Snapshot, m_SendPacketID);
|
||||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].EntityID == -1) {
|
if (m_PlayerDefinitions[i].EntityID == -1) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
// Pack player pos into data package
|
// Pack player pos into data package
|
||||||
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
|
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
|
||||||
package.AddPrimitive<float>(playerPos.x);
|
package.AddPrimitive<float>(playerPos.x);
|
||||||
package.AddPrimitive<float>(playerPos.y);
|
package.AddPrimitive<float>(playerPos.y);
|
||||||
package.AddPrimitive<float>(playerPos.z);
|
package.AddPrimitive<float>(playerPos.z);
|
||||||
|
|
||||||
package.AddString(m_PlayerDefinitions[i].Name);
|
package.AddString(m_PlayerDefinitions[i].Name);
|
||||||
}
|
}
|
||||||
Broadcast(package);
|
Broadcast(package);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::SendPing()
|
void Server::SendPing()
|
||||||
@@ -232,9 +230,9 @@ void Server::SendPing()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create ping message
|
// Create ping message
|
||||||
Package package(MessageType::ServerPing, m_SendPacketID);
|
Package package(MessageType::ServerPing, m_SendPacketID);
|
||||||
package.AddString("Ping from server");
|
package.AddString("Ping from server");
|
||||||
// Time message
|
// Time message
|
||||||
m_StartPingTime = std::clock();
|
m_StartPingTime = std::clock();
|
||||||
// Send message
|
// Send message
|
||||||
Broadcast(package);
|
Broadcast(package);
|
||||||
@@ -264,9 +262,9 @@ void Server::Disconnect(int i)
|
|||||||
Broadcast("A player disconnected");
|
Broadcast("A player disconnected");
|
||||||
std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
|
std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
|
||||||
|
|
||||||
// Remove enteties and stuff
|
// Remove enteties and stuff
|
||||||
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
|
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
|
||||||
m_PlayerDefinitions[i].EntityID = -1;
|
m_PlayerDefinitions[i].EntityID = -1;
|
||||||
m_PlayerDefinitions[i].Name = "";
|
m_PlayerDefinitions[i].Name = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -293,13 +291,13 @@ void Server::ParseEvent(char * data, size_t length)
|
|||||||
temp.z += 0.1f;
|
temp.z += 0.1f;
|
||||||
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
|
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ("+Right" == std::string(data)) {
|
if ("+Right" == std::string(data)) {
|
||||||
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
|
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
|
||||||
temp.x += 0.1f;
|
temp.x += 0.1f;
|
||||||
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
|
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ("-Right" == std::string(data)) {
|
if ("-Right" == std::string(data)) {
|
||||||
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
|
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
|
||||||
temp.x -= 0.1f;
|
temp.x -= 0.1f;
|
||||||
@@ -310,7 +308,7 @@ void Server::ParseEvent(char * data, size_t length)
|
|||||||
void Server::ParseConnect(char * data, size_t length)
|
void Server::ParseConnect(char * data, size_t length)
|
||||||
{
|
{
|
||||||
std::cout << "Parsing connection." << std::endl;
|
std::cout << "Parsing connection." << std::endl;
|
||||||
|
// Check if player is already connected
|
||||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||||
return;
|
return;
|
||||||
@@ -319,7 +317,7 @@ void Server::ParseConnect(char * data, size_t length)
|
|||||||
|
|
||||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
|
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
|
||||||
|
|
||||||
|
|
||||||
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
|
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
|
||||||
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
|
||||||
@@ -330,20 +328,20 @@ void Server::ParseConnect(char * data, size_t length)
|
|||||||
|
|
||||||
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
||||||
m_PlayerDefinitions[i].Name = std::string(data);
|
m_PlayerDefinitions[i].Name = std::string(data);
|
||||||
// +1 is the null terminator
|
// +1 is the null terminator
|
||||||
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
|
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
|
||||||
m_StopTimes[i] = std::clock();
|
m_StopTimes[i] = std::clock();
|
||||||
|
|
||||||
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
|
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
|
||||||
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
|
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
|
||||||
|
|
||||||
Package package(MessageType::Connect, m_SendPacketID);
|
Package package(MessageType::Connect, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(i); // Player ID
|
package.AddPrimitive<int>(i); // Player ID
|
||||||
|
|
||||||
Send(package, i);
|
Send(package, i);
|
||||||
|
|
||||||
// Send notification that a player has connected
|
// Send notification that a player has connected
|
||||||
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
||||||
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
||||||
Broadcast(str);
|
Broadcast(str);
|
||||||
break;
|
break;
|
||||||
@@ -365,11 +363,11 @@ void Server::ParseDisconnect()
|
|||||||
|
|
||||||
void Server::ParseClientPing()
|
void Server::ParseClientPing()
|
||||||
{
|
{
|
||||||
std::cout << m_PacketID << ":Parsing ping." << std::endl;
|
std::cout << m_PacketID << ":Parsing ping." << std::endl;
|
||||||
// Return ping
|
// Return ping
|
||||||
Package package(MessageType::ClientPing, m_SendPacketID);
|
Package package(MessageType::ClientPing, m_SendPacketID);
|
||||||
package.AddString("Ping received");
|
package.AddString("Ping received");
|
||||||
Send(package); // This dosen't work for multiple users
|
Send(package); // This dosen't work for multiple users
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::ParseServerPing()
|
void Server::ParseServerPing()
|
||||||
|
|||||||
Reference in New Issue
Block a user