Fixed bug in Client::parsePlayerDamage()
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@@ -437,7 +437,7 @@ void Client::parsePlayerDamage(Packet& packet)
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{
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Events::PlayerDamage e;
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PlayerID victimID = packet.ReadPrimitive<EntityID>();
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if(serverClientMapsHasEntity(victimID)){
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if(!serverClientMapsHasEntity(victimID)){
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return;
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}
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e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
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