Fixed bug in Client::parsePlayerDamage()

This commit is contained in:
Jocke
2016-02-16 10:22:15 +00:00
parent 969e7cb0d5
commit 717af2c4a4
+1 -1
View File
@@ -437,7 +437,7 @@ void Client::parsePlayerDamage(Packet& packet)
{
Events::PlayerDamage e;
PlayerID victimID = packet.ReadPrimitive<EntityID>();
if(serverClientMapsHasEntity(victimID)){
if(!serverClientMapsHasEntity(victimID)){
return;
}
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));