TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -35,7 +35,7 @@ protected:
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int port = 0;
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// Sending message to server logic
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int bytesRead = -1;
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char readBuf[INPUTSIZE] = { 0 };
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char readBuffer[BUFFERSIZE] = { 0 };
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// Packet loss logic
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PacketID m_PacketID = 0;
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@@ -68,7 +68,7 @@ protected:
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// Private member functions
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virtual void send(Packet& packet) = 0;
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virtual void readFromServer() = 0;
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void connect();
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virtual void connect() = 0;
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void disconnect();
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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@@ -16,6 +16,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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void connect();
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void readFromServer();
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int receive(char * data);
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void send(Packet & packet);
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@@ -13,18 +13,13 @@ private:
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// UDP logic
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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void readFromClients();
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void parseClientPing();
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void parsePing();
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void parseDisconnect();
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void parseConnect(Packet & packet);
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void parseOnInputCommand(Packet & packet);
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void parsePlayerTransform(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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int receive(char * data);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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};
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#endif
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@@ -12,7 +12,7 @@
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#include <fstream>
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#include <iostream>
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#define INPUTSIZE 32000
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#define BUFFERSIZE 32000
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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@@ -49,6 +49,8 @@ public:
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void WriteData(char* data, int sizeOfData);
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// Pops the first element as if it was a string.
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std::string ReadString();
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// Update size of packet variable in header
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void UpdateSize();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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int Size() { return m_Offset; };
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@@ -10,6 +10,8 @@ struct PlayerDefinition {
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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std::clock_t StopTime;
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boost::asio::ip::address Address;
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unsigned short Port;
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// use for tcp connections
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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};
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@@ -25,12 +25,13 @@ public:
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Update() override;
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protected:
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template<class T>
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T m_ReceiverEndpoint;
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// dont forget to set these in the childrens receive logic
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boost::asio::ip::address m_Address;
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unsigned short m_Port;
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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// HACK: Fix INPUTSIZE
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char readBuffer[INPUTSIZE] = { 0 };
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char readBuffer[BUFFERSIZE] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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@@ -65,15 +66,17 @@ protected:
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void parseOnPlayerDamage(Packet& packet);
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void identifyPacketLoss();
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void kick(PlayerID player);
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PlayerID GetPlayerIDFromEndpoint();
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parsePing();
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void parseDisconnect();
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// Pure virtual functions
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virtual void parseOnInputCommand(Packet& packet) = 0;
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virtual void readFromClients() = 0;
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virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
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virtual void send(Packet& packet) = 0;
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virtual void parseConnect(Packet& packet) = 0;
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virtual void parseDisconnect() = 0;
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virtual void parseClientPing() = 0;
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virtual void parsePing() = 0;
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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@@ -83,7 +86,6 @@ protected:
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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virtual void parsePlayerTransform(Packet& packet) = 0;
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};
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#endif
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@@ -15,6 +15,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
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void connect();
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void readFromServer();
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int receive(char * data);
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void send(Packet & packet);
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@@ -8,30 +8,19 @@ class TCPServer : public Server
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public:
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TCPServer();
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~TCPServer();
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private:
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// TCP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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void Start(World* world, EventBroker* eventBroker);
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void readFromClients();
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void acceptNewConnections();
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
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void parseDisconnect();
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void parseConnect(Packet & packet);
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///// Implement method to get which player it was
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void parseClientPing();
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void parsePing();
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void parseOnInputCommand(Packet & packet);
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void parsePlayerTransform(Packet & packet);
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/////////////////////////
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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int receive(char * data, boost::asio::ip::tcp::socket& socket);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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};
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#endif
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