TCP and UDP Client are working for 1 connected player, more players are not tested yet

This commit is contained in:
Jocke
2016-02-05 18:30:31 +01:00
parent 9232b24a7b
commit 88d7b79cd3
17 changed files with 253 additions and 182 deletions
+2 -2
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@@ -35,7 +35,7 @@ protected:
int port = 0;
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
char readBuffer[BUFFERSIZE] = { 0 };
// Packet loss logic
PacketID m_PacketID = 0;
@@ -68,7 +68,7 @@ protected:
// Private member functions
virtual void send(Packet& packet) = 0;
virtual void readFromServer() = 0;
void connect();
virtual void connect() = 0;
void disconnect();
void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
+1
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@@ -16,6 +16,7 @@ private:
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
+1 -6
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@@ -13,18 +13,13 @@ private:
// UDP logic
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
void readFromClients();
void parseClientPing();
void parsePing();
void parseDisconnect();
void parseConnect(Packet & packet);
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
+1 -1
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@@ -12,7 +12,7 @@
#include <fstream>
#include <iostream>
#define INPUTSIZE 32000
#define BUFFERSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
+2
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@@ -49,6 +49,8 @@ public:
void WriteData(char* data, int sizeOfData);
// Pops the first element as if it was a string.
std::string ReadString();
// Update size of packet variable in header
void UpdateSize();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; };
@@ -10,6 +10,8 @@ struct PlayerDefinition {
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
boost::asio::ip::address Address;
unsigned short Port;
// use for tcp connections
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
};
+10 -8
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@@ -25,12 +25,13 @@ public:
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
protected:
template<class T>
T m_ReceiverEndpoint;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
unsigned short m_Port;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
char readBuffer[INPUTSIZE] = { 0 };
char readBuffer[BUFFERSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
@@ -65,15 +66,17 @@ protected:
void parseOnPlayerDamage(Packet& packet);
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
void parsePing();
void parseDisconnect();
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -83,7 +86,6 @@ protected:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif
+1
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@@ -15,6 +15,7 @@ private:
boost::asio::io_service m_IOService;
boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
void connect();
void readFromServer();
int receive(char * data);
void send(Packet & packet);
-11
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@@ -8,30 +8,19 @@ class TCPServer : public Server
public:
TCPServer();
~TCPServer();
private:
// TCP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void Start(World* world, EventBroker* eventBroker);
void readFromClients();
void acceptNewConnections();
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
void parseDisconnect();
void parseConnect(Packet & packet);
///// Implement method to get which player it was
void parseClientPing();
void parsePing();
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
/////////////////////////
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data, boost::asio::ip::tcp::socket& socket);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif