TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -13,18 +13,13 @@ private:
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// UDP logic
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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void readFromClients();
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void parseClientPing();
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void parsePing();
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void parseDisconnect();
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void parseConnect(Packet & packet);
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void parseOnInputCommand(Packet & packet);
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void parsePlayerTransform(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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int receive(char * data);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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};
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#endif
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