TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -49,6 +49,8 @@ public:
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void WriteData(char* data, int sizeOfData);
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// Pops the first element as if it was a string.
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std::string ReadString();
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// Update size of packet variable in header
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void UpdateSize();
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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int Size() { return m_Offset; };
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