TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -10,6 +10,8 @@ struct PlayerDefinition {
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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std::clock_t StopTime;
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boost::asio::ip::address Address;
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unsigned short Port;
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// use for tcp connections
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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};
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