TCP and UDP Client are working for 1 connected player, more players are not tested yet

This commit is contained in:
Jocke
2016-02-05 18:30:31 +01:00
parent 9232b24a7b
commit 88d7b79cd3
17 changed files with 253 additions and 182 deletions
+10 -8
View File
@@ -25,12 +25,13 @@ public:
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
protected:
template<class T>
T m_ReceiverEndpoint;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
unsigned short m_Port;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
char readBuffer[INPUTSIZE] = { 0 };
char readBuffer[BUFFERSIZE] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
@@ -65,15 +66,17 @@ protected:
void parseOnPlayerDamage(Packet& packet);
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint();
void parsePlayerTransform(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseClientPing();
void parsePing();
void parseDisconnect();
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -83,7 +86,6 @@ protected:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif