TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -15,6 +15,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
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void connect();
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void readFromServer();
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int receive(char * data);
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void send(Packet & packet);
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