TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -15,6 +15,8 @@ void HybridServer::readFromClients()
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while (m_Socket->available()) {
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try {
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bytesRead = receive(readBuffer);
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m_Address = m_ReceiverEndpoint.address();
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m_Port = m_ReceiverEndpoint.port();
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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@@ -41,53 +43,19 @@ void HybridServer::readFromClients()
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}
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}
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void HybridServer::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player == -1) {
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return;
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}
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// Return ping
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Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
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packet.WriteString("Ping received");
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send(packet);
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}
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void HybridServer::parsePing()
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{
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for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_ConnectedPlayers[i].StopTime = std::clock();
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break;
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}
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}
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}
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void HybridServer::parseDisconnect()
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{
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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disconnect(kv.first);
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break;
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}
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}
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}
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void HybridServer::parseConnect(Packet& packet)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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if (GetPlayerIDFromEndpoint() != -1) {
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return;
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}
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// Create a new player
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Address = m_ReceiverEndpoint.address();
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pd.Port = m_ReceiverEndpoint.port();
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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@@ -103,44 +71,6 @@ void HybridServer::parseConnect(Packet& packet)
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broadcast(notificationPacket);
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}
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void HybridServer::parseOnInputCommand(Packet& packet)
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{
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PlayerID player = -1;
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// Check which player it was who sent the message
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player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = player; // Set correct player id
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e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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}
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void HybridServer::parsePlayerTransform(Packet& packet)
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{
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glm::vec3 position;
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glm::vec3 orientation;
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position.x = packet.ReadPrimitive<float>();
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position.y = packet.ReadPrimitive<float>();
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position.z = packet.ReadPrimitive<float>();
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orientation.x = packet.ReadPrimitive<float>();
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orientation.y = packet.ReadPrimitive<float>();
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orientation.z = packet.ReadPrimitive<float>();
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PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
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if (player.Valid()) {
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player["Transform"]["Position"] = position;
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player["Transform"]["Orientation"] = orientation;
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}
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}
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void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
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{
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try {
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@@ -180,7 +110,7 @@ int HybridServer::receive(char * data)
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{
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unsigned int length = m_Socket->receive_from(
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boost::asio::buffer((void*)data
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, INPUTSIZE)
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, BUFFERSIZE)
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, m_ReceiverEndpoint, 0);
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// Network Debug data
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if (isReadingData) {
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@@ -191,13 +121,4 @@ int HybridServer::receive(char * data)
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return length;
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}
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PlayerID HybridServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == endpoint.address() &&
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kv.second.Endpoint.port() == endpoint.port()) {
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return kv.first;
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}
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}
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return -1;
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}
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