TCP and UDP Client are working for 1 connected player, more players are not tested yet
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@@ -11,11 +11,6 @@ TCPServer::~TCPServer()
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}
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void TCPServer::Start(World* world, EventBroker* eventBroker)
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{
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Server::Start(world, eventBroker);
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}
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void TCPServer::readFromClients()
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{
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acceptNewConnections();
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@@ -24,6 +19,11 @@ void TCPServer::readFromClients()
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try {
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bytesRead = receive(readBuffer, *kv.second.TCPSocket);
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lastReceivedSocket = kv.second.TCPSocket;
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// Get logic for mother class
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boost::asio::ip::tcp::endpoint remoteEndpoint = kv.second.TCPSocket->remote_endpoint();
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m_Address = remoteEndpoint.address();
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m_Port = remoteEndpoint.port();
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// Recreate packets
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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@@ -63,41 +63,48 @@ void TCPServer::acceptNewConnections()
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void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
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{
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if (!error) {
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if (!error && GetPlayerIDFromEndpoint() == -1) {
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// Add tcp socket to connections
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boost::asio::ip::tcp::no_delay option(true);
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socket->set_option(option);
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PlayerDefinition pd;
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pd.StopTime = std::clock();
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pd.TCPSocket = socket;
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pd.Address = socket.get()->remote_endpoint().address();
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pd.Port = socket.get()->remote_endpoint().port();
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m_ConnectedPlayers[m_NextPlayerID++] = pd;
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}
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}
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void TCPServer::parseClientPing()
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{
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}
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void TCPServer::parsePing()
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{
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}
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void TCPServer::parseDisconnect()
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{
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}
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void TCPServer::parseConnect(Packet & packet)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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PlayerID playerID = GetPlayerIDFromEndpoint();
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if(playerID = -1){
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return;
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}
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}
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void TCPServer::parseOnInputCommand(Packet & packet)
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{
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// Create a new player
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m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
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m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
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m_ConnectedPlayers.at(playerID).PacketID = 0;
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m_ConnectedPlayers.at(playerID).StopTime = std::clock();
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LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
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}
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void TCPServer::parsePlayerTransform(Packet & packet)
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{
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
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send(connnectPacket);
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// Send notification that a player has connected
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Packet notificationPacket(MessageType::PlayerConnected);
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broadcast(notificationPacket);
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}
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void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
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{
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try {
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packet.UpdateSize();
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int bytesSent = playerDefinition.TCPSocket->send(
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boost::asio::buffer(packet.Data(), packet.Size()),
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0);
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@@ -115,6 +122,7 @@ void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
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void TCPServer::send(Packet & packet)
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{
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packet.UpdateSize();
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lastReceivedSocket->send(
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boost::asio::buffer(
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packet.Data(),
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@@ -128,21 +136,28 @@ void TCPServer::send(Packet & packet)
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}
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//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
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int TCPServer::receive(char * data,boost::asio::ip::tcp::socket& socket)
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int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
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{
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unsigned int length = socket.read_some(
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boost::asio::buffer((void*)data, INPUTSIZE));
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boost::system::error_code error;
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// Read size of packet
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int bytesReceived = socket.read_some(boost
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::asio::buffer((void*)data, sizeof(int)),
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error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, data, sizeof(int));
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// Read the rest of the message
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bytesReceived += socket.read_some(boost
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::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += length;
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m_NetworkData.DataReceivedThisInterval += length;
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m_NetworkData.TotalDataReceived += bytesReceived;
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m_NetworkData.DataReceivedThisInterval += bytesReceived;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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return length;
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}
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PlayerID TCPServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
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{
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return PlayerID();
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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