TCP and UDP Client are working for 1 connected player, more players are not tested yet
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+4
-2
@@ -181,11 +181,13 @@ void Game::networkFunction()
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bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
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if (!isServer) {
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m_IsClientOrServer = true;
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m_ClientOrServer = new TCPClient(m_Config);
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//m_ClientOrServer = new TCPClient(m_Config);
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m_ClientOrServer = new HybridClient(m_Config);
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}
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if (isServer) {
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m_IsClientOrServer = true;
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m_ClientOrServer = new TCPServer();
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//m_ClientOrServer = new TCPServer();
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m_ClientOrServer = new HybridServer();
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}
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m_ClientOrServer->Start(m_World, m_EventBroker);
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