TCP and UDP Client are working for 1 connected player, more players are not tested yet

This commit is contained in:
Jocke
2016-02-05 18:30:31 +01:00
parent 9232b24a7b
commit 88d7b79cd3
17 changed files with 253 additions and 182 deletions
+4 -2
View File
@@ -181,11 +181,13 @@ void Game::networkFunction()
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
if (!isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new TCPClient(m_Config);
//m_ClientOrServer = new TCPClient(m_Config);
m_ClientOrServer = new HybridClient(m_Config);
}
if (isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new TCPServer();
//m_ClientOrServer = new TCPServer();
m_ClientOrServer = new HybridServer();
}
m_ClientOrServer->Start(m_World, m_EventBroker);