TCP and UDP Client are working for 1 connected player, more players are not tested yet
This commit is contained in:
@@ -35,7 +35,7 @@ protected:
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int port = 0;
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int port = 0;
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// Sending message to server logic
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// Sending message to server logic
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int bytesRead = -1;
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int bytesRead = -1;
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char readBuf[INPUTSIZE] = { 0 };
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char readBuffer[BUFFERSIZE] = { 0 };
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// Packet loss logic
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// Packet loss logic
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PacketID m_PacketID = 0;
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PacketID m_PacketID = 0;
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@@ -68,7 +68,7 @@ protected:
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// Private member functions
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// Private member functions
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virtual void send(Packet& packet) = 0;
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virtual void send(Packet& packet) = 0;
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virtual void readFromServer() = 0;
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virtual void readFromServer() = 0;
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void connect();
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virtual void connect() = 0;
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void disconnect();
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void disconnect();
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void parseMessageType(Packet& packet);
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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@@ -16,6 +16,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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boost::asio::ip::udp::socket m_Socket;
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void connect();
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void readFromServer();
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void readFromServer();
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int receive(char * data);
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int receive(char * data);
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void send(Packet & packet);
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void send(Packet & packet);
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@@ -13,18 +13,13 @@ private:
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// UDP logic
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// UDP logic
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boost::asio::io_service m_IOService;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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void readFromClients();
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void readFromClients();
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void parseClientPing();
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void parsePing();
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void parseDisconnect();
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void parseConnect(Packet & packet);
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void parseConnect(Packet & packet);
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void parseOnInputCommand(Packet & packet);
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void parsePlayerTransform(Packet & packet);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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void send(Packet & packet);
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int receive(char * data);
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int receive(char * data);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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};
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};
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#endif
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#endif
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@@ -12,7 +12,7 @@
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#include <fstream>
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#include <fstream>
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#include <iostream>
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#include <iostream>
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#define INPUTSIZE 32000
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#define BUFFERSIZE 32000
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typedef unsigned int PlayerID;
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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typedef unsigned int PacketID;
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@@ -49,6 +49,8 @@ public:
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void WriteData(char* data, int sizeOfData);
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void WriteData(char* data, int sizeOfData);
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// Pops the first element as if it was a string.
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// Pops the first element as if it was a string.
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std::string ReadString();
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std::string ReadString();
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// Update size of packet variable in header
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void UpdateSize();
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char* ReadData(int SizeOfData);
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char* ReadData(int SizeOfData);
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void ChangePacketID(unsigned int& packetID);
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void ChangePacketID(unsigned int& packetID);
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int Size() { return m_Offset; };
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int Size() { return m_Offset; };
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@@ -10,6 +10,8 @@ struct PlayerDefinition {
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boost::asio::ip::udp::endpoint Endpoint;
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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unsigned int PacketID;
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std::clock_t StopTime;
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std::clock_t StopTime;
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boost::asio::ip::address Address;
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unsigned short Port;
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// use for tcp connections
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// use for tcp connections
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
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};
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};
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@@ -25,12 +25,13 @@ public:
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Update() override;
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void Update() override;
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protected:
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protected:
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template<class T>
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// dont forget to set these in the childrens receive logic
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T m_ReceiverEndpoint;
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boost::asio::ip::address m_Address;
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unsigned short m_Port;
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// Sending messages to client logic
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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// HACK: Fix INPUTSIZE
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// HACK: Fix INPUTSIZE
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char readBuffer[INPUTSIZE] = { 0 };
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char readBuffer[BUFFERSIZE] = { 0 };
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int bytesRead = 0;
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int bytesRead = 0;
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// time for previouse message
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousePingMessage = std::clock();
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@@ -65,15 +66,17 @@ protected:
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void parseOnPlayerDamage(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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void identifyPacketLoss();
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void identifyPacketLoss();
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void kick(PlayerID player);
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void kick(PlayerID player);
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PlayerID GetPlayerIDFromEndpoint();
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parsePing();
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void parseDisconnect();
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// Pure virtual functions
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// Pure virtual functions
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virtual void parseOnInputCommand(Packet& packet) = 0;
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virtual void readFromClients() = 0;
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virtual void readFromClients() = 0;
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virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
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virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
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virtual void send(Packet& packet) = 0;
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virtual void send(Packet& packet) = 0;
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virtual void parseConnect(Packet& packet) = 0;
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virtual void parseConnect(Packet& packet) = 0;
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virtual void parseDisconnect() = 0;
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virtual void parseClientPing() = 0;
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virtual void parsePing() = 0;
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// Debug event
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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bool OnInputCommand(const Events::InputCommand& e);
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@@ -83,7 +86,6 @@ protected:
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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virtual void parsePlayerTransform(Packet& packet) = 0;
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};
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};
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#endif
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#endif
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@@ -15,6 +15,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::io_service m_IOService;
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boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
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boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
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void connect();
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void readFromServer();
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void readFromServer();
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int receive(char * data);
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int receive(char * data);
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void send(Packet & packet);
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void send(Packet & packet);
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@@ -8,30 +8,19 @@ class TCPServer : public Server
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public:
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public:
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TCPServer();
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TCPServer();
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~TCPServer();
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~TCPServer();
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private:
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private:
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// TCP logic
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// TCP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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void Start(World* world, EventBroker* eventBroker);
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void readFromClients();
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void readFromClients();
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void acceptNewConnections();
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void acceptNewConnections();
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
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void parseDisconnect();
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void parseConnect(Packet & packet);
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void parseConnect(Packet & packet);
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///// Implement method to get which player it was
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void parseClientPing();
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void parsePing();
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void parseOnInputCommand(Packet & packet);
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void parsePlayerTransform(Packet & packet);
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/////////////////////////
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet, PlayerDefinition & playerDefinition);
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void send(Packet & packet);
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void send(Packet & packet);
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int receive(char * data, boost::asio::ip::tcp::socket& socket);
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int receive(char * data, boost::asio::ip::tcp::socket& socket);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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};
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};
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#endif
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#endif
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@@ -49,6 +49,9 @@ void Client::Update()
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void Client::parseMessageType(Packet& packet)
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void Client::parseMessageType(Packet& packet)
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{
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{
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// Pop packetSize which is used by TCP Client to
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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if (messageType == -1)
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return;
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return;
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@@ -240,16 +243,9 @@ void Client::parseSnapshot(Packet& packet)
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}
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}
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}
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}
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void Client::connect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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send(packet);
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}
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void Client::disconnect()
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void Client::disconnect()
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{
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{
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m_IsConnected = false;
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m_PreviousPacketID = 0;
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m_PreviousPacketID = 0;
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m_PacketID = 0;
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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@@ -283,7 +279,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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m_SaveDataTimer = std::clock();
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m_SaveDataTimer = std::clock();
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}
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}
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} else {
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} else {
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m_InputCommandBuffer.push_back(e);
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if (m_IsConnected) {
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m_InputCommandBuffer.push_back(e);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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return true;
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}
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}
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@@ -21,9 +21,9 @@ void HybridClient::Start(World* world, EventBroker* eventBroker)
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void HybridClient::readFromServer()
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void HybridClient::readFromServer()
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{
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{
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while (m_Socket.available()) {
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while (m_Socket.available()) {
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bytesRead = receive(readBuf);
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bytesRead = receive(readBuffer);
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if (bytesRead > 0) {
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if (bytesRead > 0) {
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Packet packet(readBuf, bytesRead);
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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parseMessageType(packet);
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}
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}
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}
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}
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@@ -34,7 +34,7 @@ int HybridClient::receive(char* data)
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boost::system::error_code error;
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boost::system::error_code error;
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int bytesReceived = m_Socket.receive_from(boost
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int bytesReceived = m_Socket.receive_from(boost
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::asio::buffer((void*)data, INPUTSIZE),
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::asio::buffer((void*)data, BUFFERSIZE),
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m_ReceiverEndpoint,
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m_ReceiverEndpoint,
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0, error);
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0, error);
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// Network Debug data
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// Network Debug data
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@@ -62,3 +62,11 @@ void HybridClient::send(Packet& packet)
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m_NetworkData.AmountOfMessagesSent++;
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m_NetworkData.AmountOfMessagesSent++;
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}
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}
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}
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}
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void HybridClient::connect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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send(packet);
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}
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@@ -15,6 +15,8 @@ void HybridServer::readFromClients()
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while (m_Socket->available()) {
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while (m_Socket->available()) {
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try {
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try {
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bytesRead = receive(readBuffer);
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bytesRead = receive(readBuffer);
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m_Address = m_ReceiverEndpoint.address();
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m_Port = m_ReceiverEndpoint.port();
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Packet packet(readBuffer, bytesRead);
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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} catch (const std::exception& err) {
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@@ -41,53 +43,19 @@ void HybridServer::readFromClients()
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}
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}
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}
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}
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void HybridServer::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player == -1) {
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return;
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}
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// Return ping
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Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
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packet.WriteString("Ping received");
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send(packet);
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}
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void HybridServer::parsePing()
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{
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for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_ConnectedPlayers[i].StopTime = std::clock();
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break;
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}
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}
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}
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void HybridServer::parseDisconnect()
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{
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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disconnect(kv.first);
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break;
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}
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}
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}
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void HybridServer::parseConnect(Packet& packet)
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void HybridServer::parseConnect(Packet& packet)
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{
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{
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LOG_INFO("Parsing connections");
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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if (GetPlayerIDFromEndpoint() != -1) {
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return;
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return;
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}
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}
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// Create a new player
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// Create a new player
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PlayerDefinition pd;
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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pd.EntityID = 0; // Overlook this
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Address = m_ReceiverEndpoint.address();
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pd.Port = m_ReceiverEndpoint.port();
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pd.Name = packet.ReadString();
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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pd.StopTime = std::clock();
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@@ -103,44 +71,6 @@ void HybridServer::parseConnect(Packet& packet)
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broadcast(notificationPacket);
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broadcast(notificationPacket);
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}
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}
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void HybridServer::parseOnInputCommand(Packet& packet)
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{
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PlayerID player = -1;
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// Check which player it was who sent the message
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player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = player; // Set correct player id
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e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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}
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void HybridServer::parsePlayerTransform(Packet& packet)
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||||||
{
|
|
||||||
glm::vec3 position;
|
|
||||||
glm::vec3 orientation;
|
|
||||||
position.x = packet.ReadPrimitive<float>();
|
|
||||||
position.y = packet.ReadPrimitive<float>();
|
|
||||||
position.z = packet.ReadPrimitive<float>();
|
|
||||||
orientation.x = packet.ReadPrimitive<float>();
|
|
||||||
orientation.y = packet.ReadPrimitive<float>();
|
|
||||||
orientation.z = packet.ReadPrimitive<float>();
|
|
||||||
|
|
||||||
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
|
||||||
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
|
|
||||||
|
|
||||||
if (player.Valid()) {
|
|
||||||
player["Transform"]["Position"] = position;
|
|
||||||
player["Transform"]["Orientation"] = orientation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
|
void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
@@ -180,7 +110,7 @@ int HybridServer::receive(char * data)
|
|||||||
{
|
{
|
||||||
unsigned int length = m_Socket->receive_from(
|
unsigned int length = m_Socket->receive_from(
|
||||||
boost::asio::buffer((void*)data
|
boost::asio::buffer((void*)data
|
||||||
, INPUTSIZE)
|
, BUFFERSIZE)
|
||||||
, m_ReceiverEndpoint, 0);
|
, m_ReceiverEndpoint, 0);
|
||||||
// Network Debug data
|
// Network Debug data
|
||||||
if (isReadingData) {
|
if (isReadingData) {
|
||||||
@@ -191,13 +121,4 @@ int HybridServer::receive(char * data)
|
|||||||
return length;
|
return length;
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID HybridServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
|
||||||
{
|
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
|
||||||
if (kv.second.Endpoint.address() == endpoint.address() &&
|
|
||||||
kv.second.Endpoint.port() == endpoint.port()) {
|
|
||||||
return kv.first;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ void Packet::Init(MessageType type, unsigned int & packetID)
|
|||||||
m_ReturnDataOffset = 0;
|
m_ReturnDataOffset = 0;
|
||||||
m_Offset = 0;
|
m_Offset = 0;
|
||||||
// Create message header
|
// Create message header
|
||||||
|
// allocate memory for size of packet(only used in tcp)
|
||||||
|
Packet::WritePrimitive<int>(0);
|
||||||
// Add message type
|
// Add message type
|
||||||
int messageType = static_cast<int>(type);
|
int messageType = static_cast<int>(type);
|
||||||
Packet::WritePrimitive<int>(messageType);
|
Packet::WritePrimitive<int>(messageType);
|
||||||
@@ -76,6 +78,11 @@ std::string Packet::ReadString()
|
|||||||
return returnValue;
|
return returnValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Packet::UpdateSize()
|
||||||
|
{
|
||||||
|
memcpy(m_Data, &m_Offset, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
char * Packet::ReadData(int SizeOfData)
|
char * Packet::ReadData(int SizeOfData)
|
||||||
{
|
{
|
||||||
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
||||||
@@ -91,7 +98,7 @@ void Packet::ChangePacketID(unsigned int & packetID)
|
|||||||
{
|
{
|
||||||
packetID = packetID + 1;
|
packetID = packetID + 1;
|
||||||
// Overwrite old PacketID
|
// Overwrite old PacketID
|
||||||
memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
|
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Packet::resizeData()
|
void Packet::resizeData()
|
||||||
|
|||||||
@@ -35,6 +35,10 @@ void Server::Update()
|
|||||||
|
|
||||||
void Server::parseMessageType(Packet& packet)
|
void Server::parseMessageType(Packet& packet)
|
||||||
{
|
{
|
||||||
|
// Pop packetSize which is used by TCP Client to
|
||||||
|
// create a packet of the correct size
|
||||||
|
packet.ReadPrimitive<int>();
|
||||||
|
|
||||||
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
|
||||||
// Read packet ID
|
// Read packet ID
|
||||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
@@ -150,25 +154,38 @@ void Server::checkForTimeOuts()
|
|||||||
int startPing = 1000 * m_StartPingTime
|
int startPing = 1000 * m_StartPingTime
|
||||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||||
|
|
||||||
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
|
if (kv.second.Address != boost::asio::ip::address()) {
|
||||||
int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
|
int stopPing = 1000 * kv.second.StopTime /
|
||||||
static_cast<double>(CLOCKS_PER_SEC);
|
static_cast<double>(CLOCKS_PER_SEC);
|
||||||
if (startPing > stopPing + m_TimeoutMs) {
|
if (startPing > stopPing + m_TimeoutMs) {
|
||||||
LOG_INFO("User %i timed out!", i);
|
LOG_INFO("User %i timed out!", kv.second.Name);
|
||||||
disconnect(i);
|
disconnect(kv.first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Server::parseDisconnect()
|
||||||
|
{
|
||||||
|
LOG_INFO("%i: Parsing disconnect", m_PacketID);
|
||||||
|
|
||||||
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
|
if (kv.second.Address == m_Address &&
|
||||||
|
kv.second.Port == m_Port) {
|
||||||
|
disconnect(kv.first);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Server::disconnect(PlayerID playerID)
|
void Server::disconnect(PlayerID playerID)
|
||||||
{
|
{
|
||||||
//broadcast("A player disconnected");
|
//broadcast("A player disconnected");
|
||||||
LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
|
LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
|
||||||
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
|
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
|
||||||
Events::PlayerDisconnected e;
|
Events::PlayerDisconnected e;
|
||||||
e.Entity = m_ConnectedPlayers[playerID].EntityID;
|
e.Entity = m_ConnectedPlayers.at(playerID).EntityID;
|
||||||
e.PlayerID = playerID;
|
e.PlayerID = playerID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
|
|
||||||
@@ -250,3 +267,77 @@ bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Server::parseClientPing()
|
||||||
|
{
|
||||||
|
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||||
|
PlayerID player = GetPlayerIDFromEndpoint();
|
||||||
|
if (player == -1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Return ping
|
||||||
|
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
|
||||||
|
packet.WriteString("Ping received");
|
||||||
|
send(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::parsePing()
|
||||||
|
{
|
||||||
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
|
if (kv.second.Address == m_Address &&
|
||||||
|
kv.second.Port == m_Port) {
|
||||||
|
kv.second.StopTime = std::clock();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
|
{
|
||||||
|
PlayerID player = -1;
|
||||||
|
// Check which player it was who sent the message
|
||||||
|
player = GetPlayerIDFromEndpoint();
|
||||||
|
if (player != -1) {
|
||||||
|
while (packet.DataReadSize() < packet.Size()) {
|
||||||
|
Events::InputCommand e;
|
||||||
|
e.Command = packet.ReadString();
|
||||||
|
e.PlayerID = player; // Set correct player id
|
||||||
|
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
|
||||||
|
e.Value = packet.ReadPrimitive<float>();
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::parsePlayerTransform(Packet& packet)
|
||||||
|
{
|
||||||
|
glm::vec3 position;
|
||||||
|
glm::vec3 orientation;
|
||||||
|
position.x = packet.ReadPrimitive<float>();
|
||||||
|
position.y = packet.ReadPrimitive<float>();
|
||||||
|
position.z = packet.ReadPrimitive<float>();
|
||||||
|
orientation.x = packet.ReadPrimitive<float>();
|
||||||
|
orientation.y = packet.ReadPrimitive<float>();
|
||||||
|
orientation.z = packet.ReadPrimitive<float>();
|
||||||
|
|
||||||
|
PlayerID playerID = GetPlayerIDFromEndpoint();
|
||||||
|
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
|
||||||
|
|
||||||
|
if (player.Valid()) {
|
||||||
|
player["Transform"]["Position"] = position;
|
||||||
|
player["Transform"]["Orientation"] = orientation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
{
|
||||||
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
|
if (kv.second.Address == m_Address &&
|
||||||
|
kv.second.Port == m_Port) {
|
||||||
|
return kv.first;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
@@ -5,7 +5,9 @@ using namespace boost::asio::ip;
|
|||||||
TCPClient::TCPClient(ConfigFile * config) : Client(config)
|
TCPClient::TCPClient(ConfigFile * config) : Client(config)
|
||||||
{
|
{
|
||||||
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
|
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||||
m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService, m_Endpoint));
|
||||||
|
tcp::no_delay option(true);
|
||||||
|
m_Socket->set_option(option);
|
||||||
}
|
}
|
||||||
|
|
||||||
TCPClient::~TCPClient()
|
TCPClient::~TCPClient()
|
||||||
@@ -16,26 +18,61 @@ TCPClient::~TCPClient()
|
|||||||
void TCPClient::Start(World * world, EventBroker * eventBroker)
|
void TCPClient::Start(World * world, EventBroker * eventBroker)
|
||||||
{
|
{
|
||||||
Client::Start(world, eventBroker);
|
Client::Start(world, eventBroker);
|
||||||
boost::system::error_code error = boost::asio::error::host_not_found;
|
}
|
||||||
while (error) {
|
void TCPClient::connect()
|
||||||
|
{
|
||||||
|
if (!m_IsConnected) {
|
||||||
|
boost::system::error_code error = boost::asio::error::host_not_found;
|
||||||
m_Socket->close();
|
m_Socket->close();
|
||||||
m_Socket->connect(m_Endpoint,error);
|
m_Socket->connect(m_Endpoint, error);
|
||||||
LOG_INFO(error.message().c_str());
|
LOG_INFO(error.message().c_str());
|
||||||
|
if (!error) {
|
||||||
|
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||||
|
packet.WriteString(m_PlayerName);
|
||||||
|
m_StartPingTime = std::clock();
|
||||||
|
send(packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// TODO FIX CRASH TCP CLIENT SEVER DISCONNECTS FIRST
|
||||||
void TCPClient::readFromServer()
|
void TCPClient::readFromServer()
|
||||||
{
|
{
|
||||||
|
while (m_Socket->available()) {
|
||||||
|
bytesRead = receive(readBuffer);
|
||||||
|
Packet packet(readBuffer, bytesRead);
|
||||||
|
parseMessageType(packet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int TCPClient::receive(char * data)
|
int TCPClient::receive(char * data)
|
||||||
{
|
{
|
||||||
return 0;
|
boost::system::error_code error;
|
||||||
|
// Read size of packet
|
||||||
|
int bytesReceived = m_Socket->read_some(boost
|
||||||
|
::asio::buffer((void*)data, sizeof(int)),
|
||||||
|
error);
|
||||||
|
int sizeOfPacket = 0;
|
||||||
|
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||||
|
|
||||||
|
// Read the rest of the message
|
||||||
|
bytesReceived += m_Socket->read_some(boost
|
||||||
|
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||||
|
error);
|
||||||
|
// Network Debug data
|
||||||
|
if (isReadingData) {
|
||||||
|
m_NetworkData.TotalDataReceived += bytesReceived;
|
||||||
|
m_NetworkData.DataReceivedThisInterval += bytesReceived;
|
||||||
|
m_NetworkData.AmountOfMessagesReceived++;
|
||||||
|
}
|
||||||
|
if (error) {
|
||||||
|
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||||
|
}
|
||||||
|
return bytesReceived;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPClient::send(Packet & packet)
|
void TCPClient::send(Packet & packet)
|
||||||
{
|
{
|
||||||
|
packet.UpdateSize();
|
||||||
m_Socket->send(boost::asio::buffer(
|
m_Socket->send(boost::asio::buffer(
|
||||||
packet.Data(),
|
packet.Data(),
|
||||||
packet.Size()));
|
packet.Size()));
|
||||||
|
|||||||
@@ -11,11 +11,6 @@ TCPServer::~TCPServer()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPServer::Start(World* world, EventBroker* eventBroker)
|
|
||||||
{
|
|
||||||
Server::Start(world, eventBroker);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TCPServer::readFromClients()
|
void TCPServer::readFromClients()
|
||||||
{
|
{
|
||||||
acceptNewConnections();
|
acceptNewConnections();
|
||||||
@@ -24,6 +19,11 @@ void TCPServer::readFromClients()
|
|||||||
try {
|
try {
|
||||||
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
|
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
|
||||||
lastReceivedSocket = kv.second.TCPSocket;
|
lastReceivedSocket = kv.second.TCPSocket;
|
||||||
|
// Get logic for mother class
|
||||||
|
boost::asio::ip::tcp::endpoint remoteEndpoint = kv.second.TCPSocket->remote_endpoint();
|
||||||
|
m_Address = remoteEndpoint.address();
|
||||||
|
m_Port = remoteEndpoint.port();
|
||||||
|
// Recreate packets
|
||||||
Packet packet(readBuffer, bytesRead);
|
Packet packet(readBuffer, bytesRead);
|
||||||
parseMessageType(packet);
|
parseMessageType(packet);
|
||||||
} catch (const std::exception& err) {
|
} catch (const std::exception& err) {
|
||||||
@@ -63,41 +63,48 @@ void TCPServer::acceptNewConnections()
|
|||||||
|
|
||||||
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
|
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
|
||||||
{
|
{
|
||||||
if (!error) {
|
if (!error && GetPlayerIDFromEndpoint() == -1) {
|
||||||
// Add tcp socket to connections
|
// Add tcp socket to connections
|
||||||
|
boost::asio::ip::tcp::no_delay option(true);
|
||||||
|
socket->set_option(option);
|
||||||
PlayerDefinition pd;
|
PlayerDefinition pd;
|
||||||
pd.StopTime = std::clock();
|
pd.StopTime = std::clock();
|
||||||
pd.TCPSocket = socket;
|
pd.TCPSocket = socket;
|
||||||
|
pd.Address = socket.get()->remote_endpoint().address();
|
||||||
|
pd.Port = socket.get()->remote_endpoint().port();
|
||||||
m_ConnectedPlayers[m_NextPlayerID++] = pd;
|
m_ConnectedPlayers[m_NextPlayerID++] = pd;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void TCPServer::parseClientPing()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
void TCPServer::parsePing()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
void TCPServer::parseDisconnect()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
void TCPServer::parseConnect(Packet & packet)
|
void TCPServer::parseConnect(Packet & packet)
|
||||||
{
|
{
|
||||||
|
LOG_INFO("Parsing connections");
|
||||||
|
// Check if player is already connected
|
||||||
|
PlayerID playerID = GetPlayerIDFromEndpoint();
|
||||||
|
if(playerID = -1){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
// Create a new player
|
||||||
void TCPServer::parseOnInputCommand(Packet & packet)
|
m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
|
||||||
{
|
m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
|
||||||
|
m_ConnectedPlayers.at(playerID).PacketID = 0;
|
||||||
|
m_ConnectedPlayers.at(playerID).StopTime = std::clock();
|
||||||
|
LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
|
||||||
|
|
||||||
}
|
// Send a message to the player that connected
|
||||||
void TCPServer::parsePlayerTransform(Packet & packet)
|
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
|
||||||
{
|
send(connnectPacket);
|
||||||
|
|
||||||
|
// Send notification that a player has connected
|
||||||
|
Packet notificationPacket(MessageType::PlayerConnected);
|
||||||
|
broadcast(notificationPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
|
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
|
packet.UpdateSize();
|
||||||
int bytesSent = playerDefinition.TCPSocket->send(
|
int bytesSent = playerDefinition.TCPSocket->send(
|
||||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||||
0);
|
0);
|
||||||
@@ -115,6 +122,7 @@ void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
|
|||||||
|
|
||||||
void TCPServer::send(Packet & packet)
|
void TCPServer::send(Packet & packet)
|
||||||
{
|
{
|
||||||
|
packet.UpdateSize();
|
||||||
lastReceivedSocket->send(
|
lastReceivedSocket->send(
|
||||||
boost::asio::buffer(
|
boost::asio::buffer(
|
||||||
packet.Data(),
|
packet.Data(),
|
||||||
@@ -128,21 +136,28 @@ void TCPServer::send(Packet & packet)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
|
//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
|
||||||
int TCPServer::receive(char * data,boost::asio::ip::tcp::socket& socket)
|
int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
|
||||||
{
|
{
|
||||||
unsigned int length = socket.read_some(
|
boost::system::error_code error;
|
||||||
boost::asio::buffer((void*)data, INPUTSIZE));
|
// Read size of packet
|
||||||
|
int bytesReceived = socket.read_some(boost
|
||||||
|
::asio::buffer((void*)data, sizeof(int)),
|
||||||
|
error);
|
||||||
|
int sizeOfPacket = 0;
|
||||||
|
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||||
|
|
||||||
|
// Read the rest of the message
|
||||||
|
bytesReceived += socket.read_some(boost
|
||||||
|
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||||
|
error);
|
||||||
// Network Debug data
|
// Network Debug data
|
||||||
if (isReadingData) {
|
if (isReadingData) {
|
||||||
m_NetworkData.TotalDataReceived += length;
|
m_NetworkData.TotalDataReceived += bytesReceived;
|
||||||
m_NetworkData.DataReceivedThisInterval += length;
|
m_NetworkData.DataReceivedThisInterval += bytesReceived;
|
||||||
m_NetworkData.AmountOfMessagesReceived++;
|
m_NetworkData.AmountOfMessagesReceived++;
|
||||||
}
|
}
|
||||||
return length;
|
if (error) {
|
||||||
|
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||||
}
|
}
|
||||||
|
return bytesReceived;
|
||||||
PlayerID TCPServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
|
||||||
{
|
|
||||||
return PlayerID();
|
|
||||||
}
|
}
|
||||||
+4
-2
@@ -181,11 +181,13 @@ void Game::networkFunction()
|
|||||||
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
|
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
|
||||||
if (!isServer) {
|
if (!isServer) {
|
||||||
m_IsClientOrServer = true;
|
m_IsClientOrServer = true;
|
||||||
m_ClientOrServer = new TCPClient(m_Config);
|
//m_ClientOrServer = new TCPClient(m_Config);
|
||||||
|
m_ClientOrServer = new HybridClient(m_Config);
|
||||||
}
|
}
|
||||||
if (isServer) {
|
if (isServer) {
|
||||||
m_IsClientOrServer = true;
|
m_IsClientOrServer = true;
|
||||||
m_ClientOrServer = new TCPServer();
|
//m_ClientOrServer = new TCPServer();
|
||||||
|
m_ClientOrServer = new HybridServer();
|
||||||
}
|
}
|
||||||
m_ClientOrServer->Start(m_World, m_EventBroker);
|
m_ClientOrServer->Start(m_World, m_EventBroker);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user