PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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@@ -3,6 +3,7 @@
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PickingPassState::PickingPassState()
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{
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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CullFace(GL_BACK);
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@@ -12,3 +13,7 @@ PickingPassState::PickingPassState()
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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PickingPassState::~PickingPassState()
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{
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}
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