Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
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#ifndef Events_SetBGMGain_h__
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#define Events_SetBGMGain_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct SetBGMGain : public Event
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{
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float Gain;
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};
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}
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#endif
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