Calculate frustrum removed from code untill Nvidia isn't shit.
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@@ -17,11 +17,7 @@ void Renderer::Initialize()
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InitializeTextures();
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InitializeTextures();
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InitializeFrameBuffers();
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InitializeFrameBuffers();
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InitializeSSBOs();
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InitializeSSBOs();
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CalculateFrustum();
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//CalculateFrustum();
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
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