Calculate frustrum removed from code untill Nvidia isn't shit.

This commit is contained in:
Tleety
2015-12-10 10:46:27 +01:00
parent de6e74c0b1
commit 9d3313e3ed
+1 -5
View File
@@ -17,11 +17,7 @@ void Renderer::Initialize()
InitializeTextures(); InitializeTextures();
InitializeFrameBuffers(); InitializeFrameBuffers();
InitializeSSBOs(); InitializeSSBOs();
CalculateFrustum(); //CalculateFrustum();
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"); m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj"); m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");