WIP Fix dsync
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@@ -39,5 +39,5 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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void updateMovementControllers(double dt);
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void updateVelocity(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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};
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@@ -73,7 +73,7 @@ void Client::Update()
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m_TimeSinceSentInputs = std::clock();
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}
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// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
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sendLocalPlayerTransform();
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//sendLocalPlayerTransform();
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hasServerTimedOut();
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}
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@@ -119,7 +119,7 @@ void Server::parseMessageType(Packet& packet)
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parseOnPlayerDamage(packet);
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break;
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case MessageType::PlayerTransform:
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parsePlayerTransform(packet);
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// parsePlayerTransform(packet);
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break;
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default:
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break;
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@@ -376,7 +376,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
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isReadingData = !isReadingData;
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m_SaveDataTimer = std::clock();
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}
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if (e.Command == "KickPlayer" && e.Value > 0) {
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else if (e.Command == "KickPlayer" && e.Value > 0) {
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kick(0);
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}
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@@ -16,7 +16,15 @@ PlayerMovementSystem::~PlayerMovementSystem()
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void PlayerMovementSystem::Update(double dt)
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{
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updateMovementControllers(dt);
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updateVelocity(dt);
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if (IsServer) {
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for (auto& kv : m_PlayerInputControllers) {
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updateVelocity(kv.first, dt);
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}
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} else {
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if (LocalPlayer.Valid()) {
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updateVelocity(LocalPlayer, dt);
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}
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}
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}
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void PlayerMovementSystem::updateMovementControllers(double dt)
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@@ -221,15 +229,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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}
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void PlayerMovementSystem::updateVelocity(double dt)
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void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
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{
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// Only apply velocity to local player
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if (!LocalPlayer.Valid()) {
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return;
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}
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ComponentWrapper& cTransform = LocalPlayer["Transform"];
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ComponentWrapper& cPhysics = LocalPlayer["Physics"];
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ComponentWrapper& cTransform = player["Transform"];
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ComponentWrapper& cPhysics = player["Physics"];
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glm::vec3& velocity = cPhysics["Velocity"];
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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