WIP Fix dsync
This commit is contained in:
@@ -73,7 +73,7 @@ void Client::Update()
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
}
|
||||
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
||||
sendLocalPlayerTransform();
|
||||
//sendLocalPlayerTransform();
|
||||
|
||||
hasServerTimedOut();
|
||||
}
|
||||
|
||||
@@ -119,7 +119,7 @@ void Server::parseMessageType(Packet& packet)
|
||||
parseOnPlayerDamage(packet);
|
||||
break;
|
||||
case MessageType::PlayerTransform:
|
||||
parsePlayerTransform(packet);
|
||||
// parsePlayerTransform(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -376,7 +376,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
kick(0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user