WIP Fix dsync
This commit is contained in:
@@ -73,7 +73,7 @@ void Client::Update()
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
}
|
||||
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
||||
sendLocalPlayerTransform();
|
||||
//sendLocalPlayerTransform();
|
||||
|
||||
hasServerTimedOut();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user