Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
This commit is contained in:
@@ -2,12 +2,12 @@
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Health/>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:Collidable/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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@@ -20,7 +20,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="8.60201447e-23" Y="0" Z="3.9201616e-23"/>
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<Position X="9.56501799e-22" Y="-0.471999973" Z="4.35902473e-22"/>
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</c:Transform>
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</Components>
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@@ -101,12 +101,19 @@
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultWeapon.mesh</Resource>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.180000007" Y="-0.183000013" Z="0"/>
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<Orientation X="0" Y="4.64700031" Z="0"/>
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<Orientation X="0" Y="3.08300018" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -141,7 +148,7 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.73515426169631848</Time>
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<Time>0.73506627647571587</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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@@ -40,7 +40,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="6826.94531" Z="0"/>
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<Orientation X="0" Y="7246.41113" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -105,7 +105,7 @@
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</c:RaptorCopter>
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<c:Transform>
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<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.16300011" Y="14844.2129" Z="0"/>
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<Orientation X="4.16300011" Y="15263.3721" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -122,7 +122,7 @@
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<Components>
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<c:Animation>
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<Name>Run</Name>
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<Time>0.70027951332552352</Time>
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<Time>0.46573581743625159</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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@@ -138,7 +138,7 @@
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<Components>
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<c:Animation>
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<Name>Walk</Name>
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<Time>0.86755896742603245</Time>
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<Time>0.63301527153676052</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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@@ -188,7 +188,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="1749.85217" Z="0"/>
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<Orientation X="0" Y="1959.99243" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -196,7 +196,7 @@
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<Components>
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<c:Animation>
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<Name>Run</Name>
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<Time>0.43908963041676596</Time>
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<Time>0.20454593452749403</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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@@ -237,7 +237,7 @@
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<Axis X="1" Y="1" Z="1"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="13458.8584" Y="13458.8584" Z="13458.8584"/>
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<Orientation X="13878.0176" Y="13878.0176" Z="13878.0176"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -301,7 +301,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="13255.8916" Z="0"/>
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<Orientation X="0" Y="13675.0508" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -333,7 +333,7 @@
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<Axis X="0.699999988" Y="1" Z="0.300000012"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="9809.55469" Y="13980.3506" Z="4191.5957"/>
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<Orientation X="10105.4023" Y="14399.5098" Z="4315.40723"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -683,7 +683,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -730,7 +730,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -790,7 +790,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -837,7 +837,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -883,7 +883,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -930,7 +930,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -977,7 +977,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="46.7168274" Z="0"/>
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<Orientation X="0" Y="257.097443" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1304,7 +1304,7 @@
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="6.80000019" Y="4.60000038" Z="23.9000015"/>
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<Position X="6.80000019" Y="4.60000038" Z="23.7000008"/>
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<Scale X="51.4000015" Y="12.500001" Z="1"/>
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</c:Transform>
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</Components>
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@@ -1332,7 +1332,7 @@
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-18.4000015" Y="4.5999999" Z="0"/>
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<Position X="-17.8151627" Y="4.5999999" Z="0.000119187171"/>
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<Scale X="1" Y="12.5" Z="47.5000038"/>
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</c:Transform>
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</Components>
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@@ -1374,7 +1374,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="580.356079" Z="0"/>
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<Orientation X="0" Y="790.789185" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1383,7 +1383,7 @@
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<TimeSinceDeath>2.6005657651057277</TimeSinceDeath>
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<TimeSinceDeath>0.016748705294958199</TimeSinceDeath>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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@@ -1430,7 +1430,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="580.356079" Z="0"/>
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<Orientation X="0" Y="790.789185" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1439,7 +1439,7 @@
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<c:ExplosionEffect>
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<Velocity X="0.5" Y="1" Z="0"/>
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<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
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<TimeSinceDeath>1.1504741652238408</TimeSinceDeath>
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<TimeSinceDeath>0.96672645330102114</TimeSinceDeath>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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@@ -1482,7 +1482,7 @@
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="580.356079" Z="0"/>
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<Orientation X="0" Y="790.789185" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -1490,14 +1490,14 @@
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<Components>
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<c:Animation>
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<Name>Walk</Name>
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<Time>0.64857562577674344</Time>
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<Time>0.41403192988747151</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.300000012" Y="2" Z="0"/>
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<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
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<TimeSinceDeath>0.43378409460495959</TimeSinceDeath>
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<TimeSinceDeath>0.51665750859842774</TimeSinceDeath>
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<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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@@ -7,7 +7,8 @@
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</c:Lifetime>
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<c:Model>
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<Resource>Models/CylinderBullet.mesh</Resource>
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<Color A="1" B="39.2156868" G="7.84313726" R="0"/>
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<Color A="0.156862751" B="39.2156868" G="7.84313726" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Scale X="0.0109999999" Y="0.0289999992" Z="100"/>
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@@ -7,7 +7,8 @@
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</c:Lifetime>
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<c:Model>
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<Resource>Models/CylinderBullet.mesh</Resource>
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<Color A="1" B="0" G="0.525490224" R="39.2156868"/>
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<Color A="0.156862751" B="0" G="0.525490224" R="39.2156868"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Scale X="0.0110000009" Y="0.029000001" Z="100"/>
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@@ -75,9 +75,9 @@ void PickingPass::Draw(RenderScene& scene)
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m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
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if (m_ColorCounter[0] > 255) {
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m_ColorCounter[0] = 0;
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m_ColorCounter[1] += 5;
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m_ColorCounter[1] += 1;
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} else {
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m_ColorCounter[0] += 50;
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m_ColorCounter[0] += 1;
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}
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}
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@@ -121,9 +121,9 @@ void PickingPass::Draw(RenderScene& scene)
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m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
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if (m_ColorCounter[0] > 255) {
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m_ColorCounter[0] = 0;
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m_ColorCounter[1] += 5;
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m_ColorCounter[1] += 1;
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} else {
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m_ColorCounter[0] += 50;
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m_ColorCounter[0] += 1;
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}
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}
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Block a user