Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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@@ -75,9 +75,9 @@ void PickingPass::Draw(RenderScene& scene)
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m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
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if (m_ColorCounter[0] > 255) {
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m_ColorCounter[0] = 0;
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m_ColorCounter[1] += 5;
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m_ColorCounter[1] += 1;
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} else {
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m_ColorCounter[0] += 50;
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m_ColorCounter[0] += 1;
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}
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}
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@@ -121,9 +121,9 @@ void PickingPass::Draw(RenderScene& scene)
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m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
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if (m_ColorCounter[0] > 255) {
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m_ColorCounter[0] = 0;
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m_ColorCounter[1] += 5;
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m_ColorCounter[1] += 1;
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} else {
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m_ColorCounter[0] += 50;
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m_ColorCounter[0] += 1;
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}
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}
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