Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts: # include/Engine/Network/Client.h # src/Engine/Network/Client.cpp
This commit is contained in:
@@ -5,12 +5,8 @@ using namespace boost::asio::ip;
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Client::Client() : m_Socket(m_IOService)
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{
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//m_EventBroker = eventBroker;
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
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}
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Client::~Client()
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@@ -32,15 +28,10 @@ void Client::Start(World* world, EventBroker* eventBroker)
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std::cout << "Please enter you name(No longer than 7 characters): ";
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std::cin >> m_PlayerName;
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}
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boost::thread_group threads;
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m_Socket.connect(m_ReceiverEndpoint);
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std::cout << "I am client. BIP BOP\n";
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threads.create_thread(boost::bind(&Client::ReadFromServer, this));
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threads.join_all();
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ReadFromServer();
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}
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void Client::Close()
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@@ -157,7 +148,6 @@ void Client::ParseSnapshot(char* data, size_t length)
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tempName = std::string(data);
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// +1 for null terminator
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MoveMessageHead(data, length, tempName.size() + 1);
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// Apply the position data read to the player entity
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// New player connected on the server side
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if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
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@@ -225,6 +215,21 @@ void Client::Disconnect()
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delete[] dataPackage;
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}
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void Client::Ping()
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{
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char* dataPackage = new char[INPUTSIZE];
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if (GetAsyncKeyState('P')) { // Maybe use previous key here
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int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage);
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m_StartPingTime = std::clock();
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m_Socket.send_to(boost::asio::buffer(
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dataPackage,
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length),
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m_ReceiverEndpoint, 0);
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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}
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void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
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{
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data += stepSize;
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@@ -268,7 +273,9 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
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if (event.KeyCode == GLFW_KEY_C) {
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Connect();
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}
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if (event.KeyCode == GLFW_KEY_P) {
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Ping();
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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return true;
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