This commit is contained in:
Tleety
2016-03-08 16:52:56 +01:00
parent f8ab52c72c
commit ba9208085b
5 changed files with 73 additions and 16 deletions
+22
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@@ -0,0 +1,22 @@
#ifndef ServerListSystem_h__
#define ServerListSystem_h__
#include "Core/System.h"
#include "Rendering/IRenderer.h"
#include "Core/ResourceManager.h"
#include "Core/Event.h"
#include "Systems/SpawnerSystem.h"
class ServerListSystem : public PureSystem
{
public:
ServerListSystem(SystemParams params, IRenderer* renderer);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override;
void RefreshList();
private:
IRenderer* m_Renderer;
};
#endif
+1 -1
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@@ -2,7 +2,7 @@
<Entity name="ServerList" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:ServerIdentity/>
<c:ServerList/>
<c:Transform/>
</Components>
+1 -1
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@@ -36,7 +36,7 @@
#include "Game/Systems/BoostIconsHUDSystem.h"
#include "Game/Systems/ScoreScreenSystem.h"
#include "GUI/ButtonSystem.h"
#include "GUI/MainMenuSystem.h"
#include "Game/Systems/MainMenuSystem.h"
Game::Game(int argc, char* argv[])
+30 -14
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@@ -56,28 +56,44 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
{
if(e.Command == "Play") {
if(e.Command == "Play" && e.Value == 1) {
auto menus = m_World->GetComponents("Menu");
if (menus == nullptr) {
return 0;
}
if (m_OpenSubMenu == EntityWrapper::Invalid) {
//No submenu is open, open one.
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
break;
}
} else if(!m_OpenSubMenu.HasComponent("ServerList")) {
//Menu is open, but not the right one, delete the old one and open a new one.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
}
} else {
//Serverlist submenu is open, close it.
}
//Create new entity through the spawner. Should also despawn all other menus.
auto menus = m_World->GetComponents("Menu");
if(menus == nullptr) {
return 0;
}
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if(!serverListSpawner.HasComponent("Spawner")) {
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
printf("\n\nMenuShit\n\n");
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
}
}
return true;
+19
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@@ -0,0 +1,19 @@
#include "../Game/Systems/ServerListSystem.h"
ServerListSystem::ServerListSystem(SystemParams params, IRenderer* renderer)
: System(params)
, PureSystem("ServerList")
, m_Renderer(renderer)
{
}
void ServerListSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt)
{
}
void ServerListSystem::RefreshList()
{
}