WIP
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#include "../Game/Systems/ServerListSystem.h"
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ServerListSystem::ServerListSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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, PureSystem("ServerList")
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, m_Renderer(renderer)
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{
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}
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void ServerListSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt)
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{
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}
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void ServerListSystem::RefreshList()
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{
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}
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