Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
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+5
-3
@@ -181,13 +181,15 @@ void Game::networkFunction()
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bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
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if (!isServer) {
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m_IsClientOrServer = true;
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m_ClientOrServer = new UDPClient(m_Config);
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//m_ClientOrServer = new TCPClient(m_Config);
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m_ClientOrServer = new HybridClient(m_Config);
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//m_ClientOrServer = new HybridClient(m_Config);
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}
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if (isServer) {
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m_IsClientOrServer = true;
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//m_ClientOrServer = new TCPServer();
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m_ClientOrServer = new HybridServer();
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m_ClientOrServer = new UDPServer();
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// m_ClientOrServer = new TCPServer();
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//m_ClientOrServer = new HybridServer();
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}
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m_ClientOrServer->Start(m_World, m_EventBroker);
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