Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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@@ -30,11 +30,6 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
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Events::PlayAnonuncerVoice go;
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go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
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m_EventBroker->Publish(go);
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{
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Events::ChangeBGM ev;
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ev.FilePath = "Audio/BGM/Layer1.wav";
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m_EventBroker->Publish(ev);
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}
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}
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return true;
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}
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