2x jump now only plays for local player
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@@ -275,7 +275,7 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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if ((*it).EntityID != m_LocalPlayer.ID) {
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continue;;
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continue;
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}
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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