Updated defender blendtree
This commit is contained in:
@@ -103,7 +103,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -116,7 +116,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -157,8 +157,7 @@
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.00681143999" Y="-0.204994932" Z="-0.209244296"/>
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<Orientation X="-0.581807375" Y="0.562133908" Z="-0.0719003305"/>
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<Orientation X="0" Y="-0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -41,9 +41,10 @@
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<Entity name="Indicator">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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@@ -93,9 +94,10 @@
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -126,8 +128,9 @@
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</c:Fill>
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<c:HealthHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -149,9 +152,10 @@
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<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -167,9 +171,10 @@
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<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -185,9 +190,10 @@
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<Color A="1" B="0.345098048" G="0" R="1"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
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<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
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</c:Sprite>
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<c:Transform>
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@@ -207,9 +213,10 @@
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<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures\Icons\Abilities\SheildDots-01.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures\Icons\Abilities\SheildDots-01.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0.224999994" Y="0.00400000019" Z="0"/>
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@@ -269,8 +276,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -287,8 +295,9 @@
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -303,8 +312,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -321,8 +331,9 @@
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -337,8 +348,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -356,8 +368,9 @@
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -372,8 +385,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -390,8 +404,9 @@
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -406,8 +421,9 @@
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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@@ -423,8 +439,9 @@
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -848,8 +865,8 @@
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<EntityFile>Schema/Entities/WeaponDefenderBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.165197983" Y="1.08182514" Z="-0.221089929"/>
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<Orientation X="-0.0420843698" Y="-0.113664418" Z="0.168160081"/>
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<Position X="0.163660914" Y="1.07968235" Z="-0.222407654"/>
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<Orientation X="-0.0403533019" Y="-0.111228764" Z="0.167455986"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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@@ -869,8 +886,8 @@
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<EntityFile>Schema/Entities/WeaponDefenderBlueWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.165197983" Y="1.08182514" Z="-0.221089929"/>
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<Orientation X="-0.0420843698" Y="-0.113664418" Z="0.168160081"/>
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<Position X="0.163660914" Y="1.07968235" Z="-0.222407654"/>
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<Orientation X="-0.0403533019" Y="-0.111228764" Z="0.167455986"/>
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</c:Transform>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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@@ -884,7 +901,7 @@
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<Entity name="BlendTreeUpper">
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<Components>
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<c:Blend>
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<Pose1>AssaultWeaponBlend</Pose1>
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<Pose1>DefenderWeaponBlend</Pose1>
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<Pose2>SidearmWeapon</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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@@ -892,7 +909,7 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="AssaultWeaponBlend">
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<Entity name="DefenderWeaponBlend">
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<Components>
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<c:BlendAdditive>
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<Adder>Aim</Adder>
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@@ -904,45 +921,12 @@
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<Entity name="WeaponBlend">
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<Components>
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>ActionBlend</Receiver>
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<Adder>MovementBlend2</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchU</AnimationName>
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<Speed>0.5</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootFastRifleU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="MovementBlend2">
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<Components>
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<c:Blend>
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@@ -979,6 +963,80 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="FinalBlend">
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<Components>
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<c:Blend>
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<Pose1>ShieldBlend</Pose1>
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<Pose2>ActionBlend</Pose2>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>1</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ShootgunReloadU</AnimationName>
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<Speed>0.5</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShieldBlend">
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<Components>
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<c:Blend>
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<Pose1>ActivateShield</Pose1>
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<Pose2>SheildFront</Pose2>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="SheildFront">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontU</AnimationName>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ActivateShield">
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<Components>
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<c:Animation>
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<AnimationName>ActivateShieldU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Aim">
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