Merge remote-tracking branch 'origin/master' into MSAA
Conflicts: resources/Schema/Entities/CP_Rocky2.xml
This commit is contained in:
+1
-1
Submodule assets updated: 504752c949...6ffc1ab82a
@@ -10,30 +10,31 @@
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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#include <boost/shared_array.hpp>
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#include <boost/shared_array.hpp>
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Game/Events/EDoubleJump.h"
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#include "Game/Events/EDashAbility.h"
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#include "Game/Events/EReset.h"
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#include "Input/EInputCommand.h"
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#include "imgui/imgui.h"
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#include "Network/Network.h"
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#include "Network/Network.h"
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/UDPClient.h"
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#include "Network/UDPClient.h"
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#include "Network/TCPClient.h"
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#include "Network/TCPClient.h"
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#include "Network/SnapshotDefinitions.h"
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#include "Network/SnapshotDefinitions.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/ESearchForServers.h"
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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#include "Network/ESearchForServers.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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class Client : public Network
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class Client : public Network
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{
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{
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@@ -30,6 +30,7 @@
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#include "../Engine/Core/EPause.h"
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#include "../Engine/Core/EPause.h"
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#include "../Engine/Core/EComponentAttached.h"
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#include "../Engine/Core/EComponentAttached.h"
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#include "../Core/EPlayerSpawned.h"
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#include "../Core/EPlayerSpawned.h"
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#include "../Rendering/ESetCamera.h"
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typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
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typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
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@@ -91,7 +92,6 @@ private:
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void matchBGMLoop();
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void matchBGMLoop();
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Source* m_CurrentBGM = nullptr;
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Source* m_CurrentBGM = nullptr;
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Source* m_CurrentBGMCombo = nullptr;
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Source* m_CurrentBGMCombo = nullptr;
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bool m_DrumLoopHasBeenStarted = false;
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// Logic
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// Logic
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World* m_World = nullptr;
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World* m_World = nullptr;
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@@ -139,6 +139,8 @@ private:
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bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
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bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
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EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
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EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
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bool OnChangeBGM(const Events::ChangeBGM &e);
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bool OnChangeBGM(const Events::ChangeBGM &e);
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EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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};
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};
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+8404
-8404
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,162 +0,0 @@
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#include "Core/TransformSystem.h"
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
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std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
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std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
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int TransformSystem::RecalculatedPositions = 0;
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int TransformSystem::RecalculatedOrientations = 0;
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int TransformSystem::RecalculatedScales = 0;
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TransformSystem::TransformSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
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}
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bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
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{
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// Clean up deleted entity
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PositionCache.erase(e.DeletedEntity);
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OrientationCache.erase(e.DeletedEntity);
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ScaleCache.erase(e.DeletedEntity);
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MatrixCache.erase(e.DeletedEntity);
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return true;
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}
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//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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//{
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// glm::mat4 t = glm::mat4(1.f);
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//
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// while (entity.Valid()) {
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// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
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// entity = entity.Parent();
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// }
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//
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// return t;
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//}
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glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
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||||||
{
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return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
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}
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|
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glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
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|
||||||
{
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|
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if (!entity.Valid()) {
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return glm::vec3();
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}
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auto cacheIt = PositionCache.find(entity);
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|
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
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if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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|
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EntityWrapper parent = entity.Parent();
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// Calculate position
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glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
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// Cache it
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PositionCache[entity] = position;
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RecalculatedPositions++;
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// Unset dirty flag
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cTransformPosition.SetDirty(DirtySetType::Transform, false);
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return position;
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}
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}
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glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
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|
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{
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glm::vec3 orientation;
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while (entity.Valid()) {
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ComponentWrapper transform = entity["Transform"];
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orientation += (Field<glm::vec3>)transform["Orientation"];
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entity = entity.Parent();
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}
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return orientation;
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}
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glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
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{
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return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
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}
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glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
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{
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|
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if (!entity.Valid()) {
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return glm::quat();
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}
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auto cacheIt = OrientationCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
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if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate orientation
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glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
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// Cache it
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OrientationCache[entity] = orientation;
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RecalculatedOrientations++;
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// Unset dirty flag
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cTransformOrientation.SetDirty(DirtySetType::Transform, false);
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return orientation;
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}
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}
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|
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glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
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{
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|
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return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
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|
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}
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|
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|
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glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
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|
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{
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|
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if (!entity.Valid()) {
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|
||||||
return glm::vec3(1.f);
|
|
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}
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|
||||||
|
|
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auto cacheIt = ScaleCache.find(entity);
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|
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ComponentWrapper cTransform = entity["Transform"];
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|
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ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
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|
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if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
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|
||||||
return cacheIt->second;
|
|
||||||
} else {
|
|
||||||
EntityWrapper parent = entity.Parent();
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|
||||||
// Calculate scale
|
|
||||||
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
|
||||||
// Cache it
|
|
||||||
ScaleCache[entity] = scale;
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|
||||||
RecalculatedPositions++;
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|
||||||
// Unset dirty flag
|
|
||||||
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
|
||||||
return scale;
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
|
||||||
{
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|
||||||
return ModelMatrix(EntityWrapper(world, entityID));
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
|
||||||
{
|
|
||||||
auto cacheIt = MatrixCache.find(entity);
|
|
||||||
ComponentWrapper cTransform = entity["Transform"];
|
|
||||||
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
|
||||||
if (cacheIt != MatrixCache.end() && !isDirty) {
|
|
||||||
return cacheIt->second;
|
|
||||||
} else {
|
|
||||||
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
|
||||||
MatrixCache[entity] = matrix;
|
|
||||||
return matrix;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
|
||||||
{
|
|
||||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
|
||||||
}
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|
||||||
@@ -108,7 +108,15 @@ void Client::Update(double dt)
|
|||||||
|
|
||||||
hasServerTimedOut();
|
hasServerTimedOut();
|
||||||
}
|
}
|
||||||
//Network::Update();
|
|
||||||
|
if (ImGui::BeginPopupModal("Disconnected", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
ImGui::Text("You have been disconnected from server.\n\n");
|
||||||
|
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
|
||||||
|
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::parseMessageType(Packet& packet)
|
void Client::parseMessageType(Packet& packet)
|
||||||
@@ -196,7 +204,7 @@ void Client::parseTCPConnect(Packet& packet)
|
|||||||
packet.WritePrimitive(m_PlayerID);
|
packet.WritePrimitive(m_PlayerID);
|
||||||
m_Unreliable.Send(packet);
|
m_Unreliable.Send(packet);
|
||||||
|
|
||||||
// LOG_INFO("Sent UDP Connect Server");
|
// LOG_INFO("Sent UDP Connect Server");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::parsePlayerConnected(Packet & packet)
|
void Client::parsePlayerConnected(Packet & packet)
|
||||||
@@ -676,6 +684,7 @@ void Client::hasServerTimedOut()
|
|||||||
if (timeSincePing > m_TimeoutMs) {
|
if (timeSincePing > m_TimeoutMs) {
|
||||||
// Clear everything and go to menu.
|
// Clear everything and go to menu.
|
||||||
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
|
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
|
||||||
|
ImGui::OpenPopup("Disconnected");
|
||||||
disconnect();
|
disconnect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -362,6 +362,11 @@ void RenderSystem::fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs,
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper entity(world, pointlightC.EntityID);
|
||||||
|
if (!isEntityVisible(entity)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
std::shared_ptr<PointLightJob> pointLightJob = std::shared_ptr<PointLightJob>(new PointLightJob(transformC, pointlightC, m_World));
|
std::shared_ptr<PointLightJob> pointLightJob = std::shared_ptr<PointLightJob>(new PointLightJob(transformC, pointlightC, m_World));
|
||||||
jobs.push_back(pointLightJob);
|
jobs.push_back(pointLightJob);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,10 +30,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
|
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &SoundManager::OnSetCamera);
|
||||||
Events::ChangeBGM e;
|
|
||||||
e.FilePath = "Audio/bgm/MenuMusic.wav";
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundManager::~SoundManager()
|
SoundManager::~SoundManager()
|
||||||
@@ -67,8 +64,7 @@ void SoundManager::Update(double dt)
|
|||||||
deleteInactiveEmitters();
|
deleteInactiveEmitters();
|
||||||
updateEmitters(dt);
|
updateEmitters(dt);
|
||||||
updateListener(dt);
|
updateListener(dt);
|
||||||
if (m_DrumLoopHasBeenStarted)
|
matchBGMLoop();
|
||||||
matchBGMLoop();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundManager::deleteInactiveEmitters()
|
void SoundManager::deleteInactiveEmitters()
|
||||||
@@ -363,15 +359,6 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
|||||||
{
|
{
|
||||||
if (e.PlayerID == -1) { // Local player
|
if (e.PlayerID == -1) { // Local player
|
||||||
m_LocalPlayer = e.Player;
|
m_LocalPlayer = e.Player;
|
||||||
if (m_DrumLoopHasBeenStarted) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
|
|
||||||
m_CurrentBGMCombo->Type = SoundType::BGM;
|
|
||||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
|
||||||
setGain(m_CurrentBGMCombo, 0);
|
|
||||||
playSound(m_CurrentBGMCombo);
|
|
||||||
m_DrumLoopHasBeenStarted = true;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -394,7 +381,9 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
|
|||||||
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
|
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
|
||||||
{
|
{
|
||||||
if (m_CurrentBGM != nullptr) {
|
if (m_CurrentBGM != nullptr) {
|
||||||
stopSound(m_CurrentBGM);
|
if (getSourceState(m_CurrentBGM->ALsource) == AL_PLAYING) {
|
||||||
|
stopSound(m_CurrentBGM);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
m_CurrentBGM = createSource(e.FilePath);
|
m_CurrentBGM = createSource(e.FilePath);
|
||||||
m_CurrentBGM->Type = SoundType::BGM;
|
m_CurrentBGM->Type = SoundType::BGM;
|
||||||
@@ -403,6 +392,34 @@ bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SoundManager::OnSetCamera(const Events::SetCamera& e)
|
||||||
|
{
|
||||||
|
if (e.CameraEntity.Name() == "Overview_Camera_Start_Menu") {
|
||||||
|
if (m_CurrentBGMCombo != nullptr) {
|
||||||
|
if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) {
|
||||||
|
stopSound(m_CurrentBGMCombo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Events::ChangeBGM changeBGM;
|
||||||
|
changeBGM.FilePath = "Audio/BGM/MenuMusic.wav";
|
||||||
|
m_EventBroker->Publish(changeBGM);
|
||||||
|
} else if (e.CameraEntity.Name() == "PickTeamCamera") {
|
||||||
|
Events::ChangeBGM changeBGM;
|
||||||
|
changeBGM.FilePath = "Audio/BGM/Layer1.wav";
|
||||||
|
m_EventBroker->Publish(changeBGM);
|
||||||
|
if (m_CurrentBGMCombo != nullptr) {
|
||||||
|
if (getSourceState(m_CurrentBGMCombo->ALsource) == AL_PLAYING) {
|
||||||
|
stopSound(m_CurrentBGMCombo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
|
||||||
|
m_CurrentBGMCombo->Type = SoundType::BGM;
|
||||||
|
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||||
|
setGain(m_CurrentBGMCombo, 0);
|
||||||
|
playSound(m_CurrentBGMCombo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ALenum SoundManager::getSourceState(ALuint source)
|
ALenum SoundManager::getSourceState(ALuint source)
|
||||||
{
|
{
|
||||||
ALenum state;
|
ALenum state;
|
||||||
@@ -419,14 +436,14 @@ void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundCom
|
|||||||
{
|
{
|
||||||
float gain;
|
float gain;
|
||||||
switch (source->Type) {
|
switch (source->Type) {
|
||||||
case SoundType::SFX:
|
case SoundType::SFX:
|
||||||
gain = m_SFXVolumeChannel;
|
gain = m_SFXVolumeChannel;
|
||||||
break;
|
break;
|
||||||
case SoundType::BGM:
|
case SoundType::BGM:
|
||||||
gain = m_BGMVolumeChannel;
|
gain = m_BGMVolumeChannel;
|
||||||
break;
|
break;
|
||||||
case SoundType::Announcer:
|
case SoundType::Announcer:
|
||||||
gain = m_AnnouncerVolumeChannel;
|
gain = m_AnnouncerVolumeChannel;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
gain = 1.f;
|
gain = 1.f;
|
||||||
|
|||||||
@@ -30,11 +30,6 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
|||||||
Events::PlayAnonuncerVoice go;
|
Events::PlayAnonuncerVoice go;
|
||||||
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
|
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
|
||||||
m_EventBroker->Publish(go);
|
m_EventBroker->Publish(go);
|
||||||
{
|
|
||||||
Events::ChangeBGM ev;
|
|
||||||
ev.FilePath = "Audio/BGM/Layer1.wav";
|
|
||||||
m_EventBroker->Publish(ev);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -61,7 +61,11 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
|
|||||||
// TODO: 1 Signifies spectator, should probably have real enum here later.
|
// TODO: 1 Signifies spectator, should probably have real enum here later.
|
||||||
// Spectators should never end up at the class select, instead put them at the SpectatorCamera.
|
// Spectators should never end up at the class select, instead put them at the SpectatorCamera.
|
||||||
if (swapToClass && m_PickedTeam != 1) {
|
if (swapToClass && m_PickedTeam != 1) {
|
||||||
camName = "PickClassCamera";
|
if (m_PickedTeam == 2) {
|
||||||
|
camName = "PickClassCameraRed";
|
||||||
|
} else if (m_PickedTeam == 3) {
|
||||||
|
camName = "PickClassCameraBlue";
|
||||||
|
}
|
||||||
} else if (e.Command == "SwapToTeamPick") {
|
} else if (e.Command == "SwapToTeamPick") {
|
||||||
camName = "PickTeamCamera";
|
camName = "PickTeamCamera";
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user