Removed a temp variable.
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@@ -31,7 +31,6 @@ private:
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Texture* m_WhiteTexture;
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Texture* m_BlackTexture;
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Texture* TEMP_glowTestTexture;
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FrameBuffer m_FinalPassFrameBuffer;
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GLuint m_BloomTexture;
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@@ -13,7 +13,6 @@ void DrawFinalPass::InitializeTextures()
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{
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m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
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m_BlackTexture = ResourceManager::Load<Texture>("Textures/Core/Black.png");
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TEMP_glowTestTexture = ResourceManager::Load<Texture>("Textures/Core/UnitRaptor_glow.png");
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}
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void DrawFinalPass::InitializeFrameBuffers()
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@@ -121,9 +121,6 @@ void Renderer::Draw(RenderFrame& frame)
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m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
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}
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//m_DrawBloomPass->Draw(m_DrawFinalPass->m_BloomTexture);
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//m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->m_SceneTexture, m_DrawBloomPass->m_GaussianTexture_vert);
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m_ImGuiRenderPass->Draw();
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glfwSwapBuffers(m_Window);
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}
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