Removed a temp variable.
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@@ -121,9 +121,6 @@ void Renderer::Draw(RenderFrame& frame)
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m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
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}
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//m_DrawBloomPass->Draw(m_DrawFinalPass->m_BloomTexture);
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//m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->m_SceneTexture, m_DrawBloomPass->m_GaussianTexture_vert);
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m_ImGuiRenderPass->Draw();
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glfwSwapBuffers(m_Window);
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}
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