Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
This commit is contained in:
@@ -10,7 +10,8 @@ Libraries bundled along with binaries for Windows (MSVC14), available as a submo
|
|||||||
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
| **[zlib](http://www.zlib.net)** | 1.28 | [zlib License](http://www.zlib.net/zlib_license.html) |
|
||||||
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
| **[libpng](http://www.libpng.org/pub/png/libpng.html)** | 1.6.19 | [libpng License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||||
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
| **[Xerces-C++](https://xerces.apache.org/xerces-c)** | 3.1.2 | [Apache License Version 2.0](https://www.apache.org/licenses/LICENSE-2.0) |
|
||||||
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE) |
|
| **[ImGui](https://github.com/ocornut/imgui)** | 2015-12-12 | [MIT License](https://github.com/ocornut/imgui/blob/de3a154f3801de22c8e0bd2aeabf663a70c05972/LICENSE)
|
||||||
|
| **[OpenAL](https://www.openal.org/)** | 1.1 | [OpenAL License](http://www.libpng.org/pub/png/src/libpng-LICENSE.txt) |
|
||||||
|
|
||||||
#### External libraries
|
#### External libraries
|
||||||
Libraries that are too big to be bundled with the project.
|
Libraries that are too big to be bundled with the project.
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_ContinueSound_h__
|
||||||
|
#define Events_ContinueSound_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ContinueSound : Event
|
||||||
|
{
|
||||||
|
EntityID EmitterID;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PauseSound_h__
|
||||||
|
#define Events_PauseSound_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PauseSound : Event
|
||||||
|
{
|
||||||
|
EntityID EmitterID;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -10,7 +10,7 @@ namespace Events
|
|||||||
struct PlaySound : Event
|
struct PlaySound : Event
|
||||||
{
|
{
|
||||||
std::string FilePath;
|
std::string FilePath;
|
||||||
EntityID emitter;
|
EntityID EmitterID;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef Events_PlaySoundOnEntity_h__
|
||||||
|
#define Events_PlaySoundOnEntity_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
// Plays a sound on an entity with a SoundEmitter component attached.
|
||||||
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
|
struct PlaySoundOnEntity : public Event
|
||||||
|
{
|
||||||
|
EntityID EmitterID = 0;
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
#ifndef Events_PlaySoundOnPosition_h__
|
||||||
|
#define Events_PlaySoundOnPosition_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <glm\common.hpp>
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
// Plays a sound on a given position
|
||||||
|
struct PlaySoundOnPosition : public Event
|
||||||
|
{
|
||||||
|
glm::vec3 Position = glm::vec3(0);
|
||||||
|
std::string FilePath = "";
|
||||||
|
float Gain = 1;
|
||||||
|
float Pitch = 1;
|
||||||
|
bool Loop = false;
|
||||||
|
float MaxDistance = 20;
|
||||||
|
float RollOffFactor = 1;
|
||||||
|
float ReferenceDistance = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_StopSound_h__
|
||||||
|
#define Events_StopSound_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/Entity.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct StopSound : Event
|
||||||
|
{
|
||||||
|
EntityID EmitterID;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "glm/common.hpp"
|
#include "glm/common.hpp"
|
||||||
#include "glm/gtx/rotate_vector.hpp"
|
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
|
||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
@@ -13,9 +13,16 @@
|
|||||||
#include "Rendering/RenderQueueFactory.h" // Absolute transform
|
#include "Rendering/RenderQueueFactory.h" // Absolute transform
|
||||||
#include "Sound/Sound.h"
|
#include "Sound/Sound.h"
|
||||||
#include "Sound/EPlaySound.h"
|
#include "Sound/EPlaySound.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Sound/EPlaySoundOnPosition.h"
|
||||||
|
#include "Sound/EPauseSound.h"
|
||||||
|
#include "Sound/EStopSound.h"
|
||||||
|
#include "Sound/EContinueSound.h"
|
||||||
|
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
{
|
{
|
||||||
|
Source() { }
|
||||||
Sound* SoundResource;
|
Sound* SoundResource;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
};
|
};
|
||||||
@@ -38,32 +45,42 @@ private:
|
|||||||
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
|
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
|
||||||
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
|
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
|
||||||
|
|
||||||
bool isPlaying(ALuint source);
|
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
void initOpenAL();
|
void initOpenAL();
|
||||||
void updateEmitters();
|
void updateEmitters();
|
||||||
void updateListener();
|
void updateListener();
|
||||||
void deleteInactiveEmitters();
|
void deleteInactiveEmitters();
|
||||||
void addNewEmitters();
|
void addNewEmitters();
|
||||||
ALuint createSource();
|
Source* createSource(std::string filePath);
|
||||||
void playSound(Source source);
|
void playSound(Source* source);
|
||||||
void stopSound(Source source);
|
void stopSound(Source* source);
|
||||||
void stopEmitter(EntityID emitter);
|
void stopEmitter(EntityID emitter);
|
||||||
|
void stopEmitters();
|
||||||
|
bool isPlaying(ALuint source);
|
||||||
|
void setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance);
|
||||||
|
|
||||||
// OpenAL system variables
|
// OpenAL system variables
|
||||||
ALCdevice* m_ALCdevice = nullptr;
|
ALCdevice* m_ALCdevice = nullptr;
|
||||||
ALCcontext* m_ALCcontext = nullptr;
|
ALCcontext* m_ALCcontext = nullptr;
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
std::unordered_map<EntityID, Source> m_Sources;
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
|
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
|
||||||
bool OnPlaySound(const Events::PlaySound &e);
|
bool OnPlaySound(const Events::PlaySound &e);
|
||||||
|
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
|
||||||
|
bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
|
||||||
|
EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
|
||||||
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
|
EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
|
||||||
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
|
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
|
||||||
|
bool OnStopSound(const Events::StopSound &e);
|
||||||
|
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
|
||||||
|
bool OnContinueSound(const Events::ContinueSound &e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+3
-1
@@ -27,7 +27,9 @@
|
|||||||
|
|
||||||
// Sound
|
// Sound
|
||||||
#include "Sound/SoundSystem.h"
|
#include "Sound/SoundSystem.h"
|
||||||
#include "Sound/EPlaySound.h"
|
//#include "Sound/EPlaySound.h"
|
||||||
|
//#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
//#include "Sound/EPlaySoundOnPosition.h"
|
||||||
|
|
||||||
|
|
||||||
class Game
|
class Game
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
<FilePath>Audio/crosscounter.wav</FilePath>
|
<FilePath>Audio/crosscounter.wav</FilePath>
|
||||||
<Gain>1.0</Gain>
|
<Gain>1.0</Gain>
|
||||||
<Pitch>1.0</Pitch>
|
<Pitch>1.0</Pitch>
|
||||||
|
<Loop>false</Loop>
|
||||||
<MaxDistance>20.0</MaxDistance>
|
<MaxDistance>20.0</MaxDistance>
|
||||||
<RollOffFactor>1.0</RollOffFactor>
|
<RollOffFactor>1.0</RollOffFactor>
|
||||||
<ReferenceDistance>1.0</ReferenceDistance>
|
<ReferenceDistance>1.0</ReferenceDistance>
|
||||||
|
|||||||
@@ -7,15 +7,17 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="FilePath" type="t:string" minOccurs="0"/>
|
<xs:element name="FilePath" type="t:string" minOccurs="0"/>
|
||||||
<xs:element name="Gain" type="t:float" minOccurs="0"/>
|
<xs:element name="Gain" type="t:double" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||||
<xs:element name="Pitch" type="t:float" minOccurs="0"/>
|
<xs:element name="Pitch" type="t:double" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||||
<xs:element name="MaxDistance" type="t:float" minOccurs="0"/>
|
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
|
||||||
|
<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
|
||||||
|
<xs:element name="MaxDistance" type="t:double" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
|
||||||
<xs:element name="RollOffFactor" type="t:float" minOccurs="0"/>
|
<xs:element name="RollOffFactor" type="t:double" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
|
||||||
<xs:element name="ReferenceDistance" type="t:float" minOccurs="0"/>
|
<xs:element name="ReferenceDistance" type="t:double" minOccurs="0"/>
|
||||||
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -8,9 +8,15 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker)
|
|||||||
initOpenAL();
|
initOpenAL();
|
||||||
|
|
||||||
alSpeedOfSound(340.29f); // Speed of sound
|
alSpeedOfSound(340.29f); // Speed of sound
|
||||||
alDistanceModel(AL_INVERSE_DISTANCE);
|
alDistanceModel(AL_LINEAR_DISTANCE);
|
||||||
|
alDopplerFactor(1);
|
||||||
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::OnPlaySound);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundSystem::OnPlaySoundOnEntity);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundSystem::OnPlaySoundOnPosition);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundSystem::OnPauseSound);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundSystem::OnContinueSound);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundSystem::initOpenAL()
|
void SoundSystem::initOpenAL()
|
||||||
@@ -27,12 +33,31 @@ void SoundSystem::initOpenAL()
|
|||||||
|
|
||||||
SoundSystem::~SoundSystem()
|
SoundSystem::~SoundSystem()
|
||||||
{
|
{
|
||||||
|
stopEmitters(); // Stopps emitters
|
||||||
|
deleteInactiveEmitters(); // Deletes stopped emitters
|
||||||
|
|
||||||
|
std::unordered_map<EntityID, Source*>::iterator it;
|
||||||
|
for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
|
||||||
|
m_World->DeleteEntity((*it).first);
|
||||||
|
}
|
||||||
|
m_Sources.clear();
|
||||||
|
|
||||||
alcDestroyContext(m_ALCcontext);
|
alcDestroyContext(m_ALCcontext);
|
||||||
alcCloseDevice(m_ALCdevice);
|
alcCloseDevice(m_ALCdevice);
|
||||||
delete m_ALCcontext;
|
delete m_ALCcontext;
|
||||||
delete m_ALCdevice;
|
delete m_ALCdevice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoundSystem::stopEmitters()
|
||||||
|
{
|
||||||
|
std::unordered_map<EntityID, Source*>::iterator it;
|
||||||
|
for (it = m_Sources.begin(); it != m_Sources.end(); it++) {
|
||||||
|
if (isPlaying((*it).second->ALsource)) {
|
||||||
|
stopSound((*it).second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SoundSystem::Update()
|
void SoundSystem::Update()
|
||||||
{
|
{
|
||||||
//deleteInactiveEmitters(); // Not tested
|
//deleteInactiveEmitters(); // Not tested
|
||||||
@@ -44,14 +69,19 @@ void SoundSystem::Update()
|
|||||||
void SoundSystem::deleteInactiveEmitters()
|
void SoundSystem::deleteInactiveEmitters()
|
||||||
{
|
{
|
||||||
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
||||||
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
|
for (auto it = emitterComponents->begin(); it != emitterComponents->end();) {
|
||||||
EntityID emitter = (*it).EntityID;
|
EntityID emitter = (*it).EntityID;
|
||||||
if (isPlaying(m_Sources[emitter].ALsource)) { // The sound is still playing, do not remove
|
if (isPlaying(m_Sources[emitter]->ALsource)) { // The sound is still playing, do not remove
|
||||||
|
it++;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
alDeleteBuffers(1, &m_Sources[emitter].ALsource);
|
else {
|
||||||
delete m_Sources[emitter].SoundResource;
|
alDeleteBuffers(1, &m_Sources[emitter]->ALsource);
|
||||||
m_Sources.erase(emitter);
|
alDeleteSources(1, &m_Sources[emitter]->ALsource);
|
||||||
|
//delete m_Sources[emitter]->SoundResource;
|
||||||
|
m_Sources.erase(emitter);
|
||||||
|
m_World->DeleteEntity(emitter);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -60,12 +90,19 @@ void SoundSystem::addNewEmitters()
|
|||||||
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
||||||
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
|
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
|
||||||
EntityID emitter = (*it).EntityID;
|
EntityID emitter = (*it).EntityID;
|
||||||
std::unordered_map<EntityID, Source>::iterator i;
|
std::unordered_map<EntityID, Source*>::iterator i;
|
||||||
i = m_Sources.find(emitter);
|
i = m_Sources.find(emitter);
|
||||||
if (i == m_Sources.end()) { // Did not exist, add it
|
if (i == m_Sources.end()) { // Did not exist, add it
|
||||||
Source source;
|
Source* source = createSource((std::string)(*it)["FilePath"]);
|
||||||
source.ALsource = createSource();
|
setSoundProperties (
|
||||||
source.SoundResource = ResourceManager::Load<Sound>((std::string)(*it)["FilePath"]);
|
source->ALsource,
|
||||||
|
(float)(double)(*it)["Gain"],
|
||||||
|
(float)(double)(*it)["Pitch"],
|
||||||
|
(bool)(*it)["Loop"],
|
||||||
|
(float)(double)(*it)["MaxDistance"],
|
||||||
|
(float)(double)(*it)["RollOffFactor"],
|
||||||
|
(float)(double)(*it)["ReferenceDistance"]
|
||||||
|
);
|
||||||
m_Sources[emitter] = source;
|
m_Sources[emitter] = source;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -76,13 +113,26 @@ void SoundSystem::updateEmitters()
|
|||||||
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
auto emitterComponents = m_World->GetComponents("SoundEmitter");
|
||||||
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
|
for (auto it = emitterComponents->begin(); it != emitterComponents->end(); it++) {
|
||||||
EntityID emitter = (*it).EntityID;
|
EntityID emitter = (*it).EntityID;
|
||||||
std::unordered_map<EntityID, Source>::iterator i;
|
std::unordered_map<EntityID, Source*>::iterator i;
|
||||||
i = m_Sources.find(emitter);
|
i = m_Sources.find(emitter);
|
||||||
if (i != m_Sources.end()) {
|
if (i != m_Sources.end()) {
|
||||||
setSourcePos(m_Sources[emitter].ALsource, RenderQueueFactory::AbsolutePosition(m_World, emitter));
|
glm::vec3 previousPos;
|
||||||
|
alGetSource3f(m_Sources[emitter]->ALsource, AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
|
||||||
|
glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, emitter); // Get next pos
|
||||||
|
glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
|
||||||
|
setSourcePos(m_Sources[emitter]->ALsource, nextPos); // Set next pos
|
||||||
|
setSourceVel(m_Sources[emitter]->ALsource, velocity); // Set velocity
|
||||||
|
setSoundProperties(
|
||||||
|
m_Sources[emitter]->ALsource,
|
||||||
|
(float)(double)(*it)["Gain"],
|
||||||
|
(float)(double)(*it)["Pitch"],
|
||||||
|
(bool)(*it)["Loop"],
|
||||||
|
(float)(double)(*it)["MaxDistance"],
|
||||||
|
(float)(double)(*it)["RollOffFactor"],
|
||||||
|
(float)(double)(*it)["ReferenceDistance"]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
// No orientation, emitts in all directions
|
// No orientation, emitts in all directions
|
||||||
// Velocity for doppler effect
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,47 +142,97 @@ void SoundSystem::updateListener()
|
|||||||
auto listenerComponents = m_World->GetComponents("Listener");
|
auto listenerComponents = m_World->GetComponents("Listener");
|
||||||
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
|
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
|
||||||
EntityID listener = (*it).EntityID;
|
EntityID listener = (*it).EntityID;
|
||||||
setListenerPos(RenderQueueFactory::AbsolutePosition(m_World, listener));
|
glm::vec3 previousPos;
|
||||||
|
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
|
||||||
|
glm::vec3 nextPos = RenderQueueFactory::AbsolutePosition(m_World, listener); // Get next (current) pos
|
||||||
|
glm::vec3 velocity = nextPos - previousPos; // Calculate velocity
|
||||||
|
setListenerPos(nextPos);
|
||||||
|
setListenerVel(velocity);
|
||||||
setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener)));
|
setListenerOri(glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, listener)));
|
||||||
// Velocity for doppler effect
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ALuint SoundSystem::createSource()
|
Source* SoundSystem::createSource(std::string filePath)
|
||||||
{
|
{
|
||||||
ALuint source;
|
ALuint alSource;
|
||||||
alGenSources((ALuint)1, &source);
|
alGenSources((ALuint)1, &alSource);
|
||||||
alSourcei(source, AL_REFERENCE_DISTANCE, 1.0);
|
alSourcei(alSource, AL_REFERENCE_DISTANCE, 1.0);
|
||||||
alSourcei(source, AL_MAX_DISTANCE, FLT_MAX);
|
alSourcei(alSource, AL_MAX_DISTANCE, FLT_MAX);
|
||||||
|
Source* source = new Source();
|
||||||
|
source->ALsource = alSource;
|
||||||
|
source->SoundResource = ResourceManager::Load<Sound>(filePath);
|
||||||
return source;
|
return source;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundSystem::playSound(Source source)
|
void SoundSystem::playSound(Source* source)
|
||||||
{
|
{
|
||||||
alSourcei(source.ALsource, AL_BUFFER, source.SoundResource->Buffer());
|
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
|
||||||
alSourcePlay(source.ALsource);
|
alSourcePlay(source->ALsource);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SoundSystem::stopSound(Source source)
|
void SoundSystem::stopSound(Source* source)
|
||||||
{ }
|
{
|
||||||
|
alSourceStop(source->ALsource);
|
||||||
|
}
|
||||||
|
|
||||||
void SoundSystem::stopEmitter(EntityID emitter)
|
void SoundSystem::stopEmitter(EntityID emitter)
|
||||||
{ }
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
|
bool SoundSystem::OnPlaySound(const Events::PlaySound & e)
|
||||||
{
|
{
|
||||||
//Sound *sound = ResourceManager::Load<Sound>(e.FilePath);
|
Source* sauce = createSource(e.FilePath);
|
||||||
//if (sound == nullptr) {
|
playSound(sauce);
|
||||||
// return false;
|
|
||||||
//}
|
|
||||||
//ALuint source = createSource();
|
|
||||||
//Source sauce;
|
|
||||||
//sauce.ALsource = source;
|
|
||||||
//sauce.SoundResource = sound;
|
|
||||||
//playSound(sauce);
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SoundSystem::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
|
||||||
|
{
|
||||||
|
Source* source = createSource(e.FilePath);
|
||||||
|
m_Sources[e.emitterID] = source;
|
||||||
|
playSound(source);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SoundSystem::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||||
|
{
|
||||||
|
Source* source = createSource(e.FilePath);
|
||||||
|
auto emitterID = m_World->CreateEntity();
|
||||||
|
auto transform = m_World->AttachComponent(emitterID, "Transform");
|
||||||
|
(glm::vec3&)transform["Position"] = e.Position;
|
||||||
|
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
|
||||||
|
(float&)(double)emitter["Gain"] = e.Gain;
|
||||||
|
(float&)(double)emitter["Pitch"] = e.Pitch;
|
||||||
|
(bool&)emitter["Loop"] = e.Loop;
|
||||||
|
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
|
||||||
|
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||||
|
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||||
|
auto model = m_World->AttachComponent(emitterID, "Model");
|
||||||
|
(std::string&)model["Resource"] = "Models/Core/UnitCube.obj";
|
||||||
|
m_Sources[emitterID] = source;
|
||||||
|
playSound(source);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SoundSystem::OnPauseSound(const Events::PauseSound & e)
|
||||||
|
{
|
||||||
|
alSourcePause(m_Sources[e.EmitterID]->ALsource);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SoundSystem::OnStopSound(const Events::StopSound & e)
|
||||||
|
{
|
||||||
|
alSourceStop(m_Sources[e.EmitterID]->ALsource);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SoundSystem::OnContinueSound(const Events::ContinueSound & e)
|
||||||
|
{
|
||||||
|
alSourcePlay(m_Sources[e.EmitterID]->ALsource);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void SoundSystem::setListenerOri(glm::vec3 ori)
|
void SoundSystem::setListenerOri(glm::vec3 ori)
|
||||||
{
|
{
|
||||||
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
|
glm::vec3 forward = glm::vec3(0.0, 0.0, -1.0);
|
||||||
@@ -156,3 +256,12 @@ bool SoundSystem::isPlaying(ALuint source)
|
|||||||
return (state == AL_PLAYING);
|
return (state == AL_PLAYING);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoundSystem::setSoundProperties(ALuint source, float gain, float pitch, bool loop, float maxDistance, float rollOffFactor, float referenceDistance)
|
||||||
|
{
|
||||||
|
alSourcef(source, AL_GAIN, gain);
|
||||||
|
alSourcef(source, AL_PITCH, pitch);
|
||||||
|
alSourcei(source, AL_LOOPING, (int)loop); // YOLO
|
||||||
|
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
||||||
|
alSourcef(source, AL_ROLLOFF_FACTOR, rollOffFactor);
|
||||||
|
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
||||||
|
}
|
||||||
|
|||||||
+13
-1
@@ -130,8 +130,20 @@ void Game::Tick()
|
|||||||
bool Game::debugOnInputCommand(const Events::InputCommand & e)
|
bool Game::debugOnInputCommand(const Events::InputCommand & e)
|
||||||
{
|
{
|
||||||
if (e.Command == "PlaySound" && e.Value > 0) {
|
if (e.Command == "PlaySound" && e.Value > 0) {
|
||||||
Events::PlaySound e;
|
Events::PlaySoundOnEntity e;
|
||||||
|
e.emitterID = 18;
|
||||||
e.FilePath = "Audio/crosscounter.wav";
|
e.FilePath = "Audio/crosscounter.wav";
|
||||||
|
//e.emitterID = 18; // rofl
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
if (e.Command == "Reload" && e.Value > 0) {
|
||||||
|
Events::PauseSound e;
|
||||||
|
e.EmitterID = 18;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
if (e.Command == "Crouch" && e.Value > 0) {
|
||||||
|
Events::ContinueSound e;
|
||||||
|
e.EmitterID = 18;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
Reference in New Issue
Block a user