Bugfix. if-statement was incorrect
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@@ -157,7 +157,7 @@ void Client::ParseSnapshot(char* data, size_t length)
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// Someone disconnected
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// Someone disconnected
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// TODO: Insert code here
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// TODO: Insert code here
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}
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}
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else {
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else if (m_PlayerDefinitions[i].Name == "" && tempName == "") {
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// Not a connected player
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// Not a connected player
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break;
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break;
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}
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}
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