Entity is now sent with the click events.

Fixed small things
This commit is contained in:
Tleety
2016-02-19 12:49:07 +01:00
parent a6c30100af
commit fc5d054cb2
6 changed files with 19 additions and 10 deletions
+2 -1
View File
@@ -7,7 +7,8 @@ namespace Events
{
struct ButtonClicked : public Event {
std::string EntityName = "DEFAULT STRING USED";
std::string EntityName;
EntityWrapper Entity;
};
}
+2 -1
View File
@@ -7,7 +7,8 @@ namespace Events
{
struct ButtonPressed : public Event {
std::string EntityName = "DEFAULT STRING USED";
std::string EntityName;
EntityWrapper Entity;
};
}
+3 -1
View File
@@ -6,7 +6,9 @@
namespace Events
{
struct ButtonReleased : public Event { };
struct ButtonReleased : public Event {
EntityWrapper Entity;
};
}
+2 -2
View File
@@ -108,7 +108,7 @@ struct ModelJob : RenderJob
EndIndex = matGroup->EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
GlowIntencity = ((double)modelComponent["GlowIntensity"]);
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
Entity = modelComponent.EntityID;
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
@@ -171,7 +171,7 @@ struct ModelJob : RenderJob
::Skeleton::AnimationOffset AnimationOffset;
float GlowIntencity = 8.0;
float GlowIntensity = 8.0;
glm::vec4 DiffuseColor;
glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor;
+8 -3
View File
@@ -38,6 +38,7 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
//You have clicked on a button entity, send pressed event.
Events::ButtonPressed ePressed;
ePressed.Entity = m_PickEntity;
ePressed.EntityName = m_PickEntity.Name();
m_EventBroker->Publish(ePressed);
}
@@ -50,15 +51,19 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
{
if(!m_MouseIsLocked) {
//Mouse is not locked, send release event.
Events::ButtonReleased eReleased;
m_EventBroker->Publish(eReleased);
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
Events::ButtonReleased eReleased;
eReleased.Entity = ent;
m_EventBroker->Publish(eReleased);
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
if (ent == m_PickEntity) {
//The entity you released the mouse button on is the same as you pressed it on. "Clicked"
Events::ButtonClicked eClicked;
eClicked.Entity = m_PickEntity;
eClicked.EntityName = m_PickEntity.Name();
m_EventBroker->Publish(eClicked);
}
+2 -2
View File
@@ -736,7 +736,7 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
GLERROR("Bind 19 uniform");
glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor));
GLERROR("Bind 20 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "GlowIntensity"), job->GlowIntencity);
glUniform1f(glGetUniformLocation(shaderHandle, "GlowIntensity"), job->GlowIntensity);
GLERROR("END");
}
@@ -775,7 +775,7 @@ void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<Model
GLERROR("Bind 10 uniform");
GLint Location_GlowIntensity = glGetUniformLocation(shaderHandle, "GlowIntensity");
glUniform1f(Location_GlowIntensity, job->GlowIntencity);
glUniform1f(Location_GlowIntensity, job->GlowIntensity);
GLERROR("END");
}