Entity is now sent with the click events.
Fixed small things
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@@ -38,6 +38,7 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
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//You have clicked on a button entity, send pressed event.
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Events::ButtonPressed ePressed;
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ePressed.Entity = m_PickEntity;
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ePressed.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(ePressed);
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}
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@@ -50,15 +51,19 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
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{
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if(!m_MouseIsLocked) {
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//Mouse is not locked, send release event.
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Events::ButtonReleased eReleased;
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m_EventBroker->Publish(eReleased);
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m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
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if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
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EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
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Events::ButtonReleased eReleased;
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eReleased.Entity = ent;
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m_EventBroker->Publish(eReleased);
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if(m_World->HasComponent(m_PickData.Entity, "Button")) {
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EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
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if (ent == m_PickEntity) {
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//The entity you released the mouse button on is the same as you pressed it on. "Clicked"
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Events::ButtonClicked eClicked;
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eClicked.Entity = m_PickEntity;
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eClicked.EntityName = m_PickEntity.Name();
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m_EventBroker->Publish(eClicked);
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}
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