Changed SpritIndicator values on player
This commit is contained in:
@@ -365,7 +365,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.1964538350402378</Time1>
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<Time1>0.97725610639912475</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -386,8 +386,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.12043035" Y="-0.243346408" Z="-0.181454778"/>
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<Orientation X="0.0104045961" Y="-0.0026815352" Z="0.0428441577"/>
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<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
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<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -494,7 +494,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.59503633283673452</Time1>
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<Time1>0.87583812735846323</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -520,8 +520,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.162082255" Y="1.02585387" Z="-0.215735465"/>
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<Orientation X="-0.0629038885" Y="-0.0512280054" Z="0.118719034"/>
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<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
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<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -601,11 +601,12 @@
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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<MinScale>30</MinScale>
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<MinScale>50</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84019077" Z="0"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -365,7 +365,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.9065361003781902</Time1>
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<Time1>1.2667383999985162</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -386,8 +386,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120430663" Y="-0.228841513" Z="-0.181454539"/>
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<Orientation X="0.010404693" Y="-0.00268177059" Z="0.0428443737"/>
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<Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
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<Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -494,7 +494,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.62178782386743592</Time1>
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<Time1>0.26532318661337229</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -520,8 +520,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.162262663" Y="1.02555525" Z="-0.215705663"/>
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<Orientation X="-0.0629267767" Y="-0.05206763" Z="0.118655257"/>
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<Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/>
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<Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -591,31 +591,25 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Indicator">
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<Entity>
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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<MinScale>50</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84000003" Z="0"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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<MinScale>30</MinScale>
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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</Children>
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