FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow
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@@ -34,7 +34,8 @@ void main()
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}
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sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
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bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
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//bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
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bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
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}
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