FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow

This commit is contained in:
2016-02-11 20:00:59 +01:00
parent e2a8605101
commit fee1ed6d6d
+2 -1
View File
@@ -34,7 +34,8 @@ void main()
}
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
//bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
}