verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
verysecrethero
|
b8222c7b2e
|
The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
|
2016-02-17 14:54:42 +01:00 |
|
verysecrethero
|
b13362360a
|
Fixed RespawnModel of Pickups
|
2016-02-17 11:22:42 +01:00 |
|
verysecrethero
|
4103c878ec
|
Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
|
2016-02-05 18:05:46 +01:00 |
|
verysecrethero
|
fe6fd0bbe3
|
PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
|
2016-02-05 15:15:04 +01:00 |
|