Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Teejoon
f56705d921
You can now change the quality of SSAO by sliding the SSAO Quality
2016-02-26 11:51:20 +01:00
Tleety
feeff5b164
Debug tool for different CubeMap
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changed cubemap influence.
2016-02-24 14:47:47 +01:00
Tleety
607e83134d
Cubemaps working
2016-02-24 14:16:49 +01:00
Tleety
6f9ce8a0c1
WIP
2016-02-24 13:57:54 +01:00
Tleety
8d23c531af
Cubemaps kinda functioning, still somthing wierd with the vectors.
2016-02-23 17:17:50 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
Tleety
4ffb03fdd5
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-23 10:02:53 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
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Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Tleety
97fcdb342d
Bloom should now show behind transparent objects.
2016-02-19 14:23:40 +01:00
Tleety
949ee76f55
Fallow and name fix
2016-02-19 13:52:16 +01:00
Tleety
6bc7131290
Glow Intencity can now be changed in the model component.
2016-02-16 14:57:21 +01:00
Teejoon
43719f8304
Added texture tiling to shaders (exkluding ExplosinEffects)
2016-02-07 15:27:26 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
Tleety
12a181c1ff
Fixed a bug where normals scaled with model scale. Again.
2016-02-02 16:11:03 +01:00
Tleety
9c2e459e0c
Deatheffect color now correctly calculated
2016-02-02 10:58:00 +01:00
Tleety
ed7d00c1d8
Bug where widgets did not get their ambient light now fixed.
2016-02-01 18:19:38 +01:00
Tleety
53cae25eb2
WIP on widget fuckery
2016-02-01 16:56:55 +01:00
Tleety
7054822be2
SceneLight component now working
2016-02-01 11:12:03 +01:00
Tleety
97cbc55223
Some debug features for color corrections and glow strength fix.
2016-01-27 17:21:00 +01:00
Tleety
44302bb0f3
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
2016-01-27 15:38:54 +01:00
Tleety
a954cbbf50
Normal map support
2016-01-27 13:52:27 +01:00
Jace
7e12d00874
Merge branch 'master' into CoolDeathAnimation
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# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
stiffly
44baa47bba
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
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# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
viktorljung
ada1bac2a7
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
antc13
666f1fd878
Removed temp variables & the "forced" animation in DrawFinalPass
2016-01-24 15:30:20 +01:00
viktorljung
fcba0a28b8
Merge branch 'master' into Menu
2016-01-23 18:27:48 +01:00
Tleety
5edf5a41f1
Transparency bug fix
2016-01-23 16:45:26 +01:00
viktorljung
aacfc47fb5
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
2016-01-23 15:12:19 +01:00
viktorljung
680a12d88f
HealthMeter
2016-01-23 14:53:17 +01:00
Tleety
caf55fb8d1
Small fix to the bloom light, now feels smoother.
2016-01-22 10:52:45 +01:00
Tleety
afe43c5f44
Shader will now handle Glowmaps. However the load code is not there yet.
2016-01-21 14:53:47 +01:00
Tleety
70bbc5ed0a
Normals scaling with model scale bug fixed.
2016-01-21 13:52:43 +01:00
Tleety
86824f1b1f
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
2016-01-20 15:23:49 +01:00
Tleety
78a1037983
WIP
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DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00
Tleety
5d6d0f82b9
Removed some debug code
2016-01-19 16:48:59 +01:00
Tleety
982837052a
DirectionalLight now correctly getting directions
2016-01-19 14:44:17 +01:00
Tleety
46e17b7e0d
Working directional light
2016-01-19 12:32:34 +01:00
Ayumiwii
77e1dacb6f
Merge
2016-01-19 09:58:52 +01:00
Tleety
4b29d48f27
WIP
2016-01-18 17:57:45 +01:00
Tleety
601ce85c05
WIP
2016-01-18 16:50:41 +01:00
Tleety
4092f6b4d4
New Lightstruct working.
2016-01-18 14:20:28 +01:00
Tleety
3de853ac8b
Frustum culling now works correctly for all resolutions
2016-01-15 15:38:14 +01:00
Tleety
24ba3ae1f6
WIP, falloff things.
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# Conflicts:
# resources/Schema/Components/PointLight.xsd
# resources/Shaders/ForwardPlus.frag.glsl
2016-01-11 17:57:15 +01:00
Tleety
0cf8d26557
Revert "Revert "Forward+""
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This reverts commit b908a9f9c6 .
2016-01-11 17:56:58 +01:00
Jace
b908a9f9c6
Revert "Forward+"
2016-01-11 13:48:55 +01:00
Tleety
069a6756b9
LightcullingPass for forward+ is now separate from Renderer.cpp.
2015-12-18 14:31:16 +01:00
viktorljung
6cf7c12d34
Forward+ working
2015-12-18 11:09:54 +01:00