William Moberg
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b782e73556
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Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements.
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2016-03-09 10:56:05 +01:00 |
|
verysecrethero
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7ee4ea637b
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Merge remote-tracking branch 'origin/master' into TeamPickCamera
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2016-03-08 17:30:22 +01:00 |
|
William Moberg
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d7f09b1a8f
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Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
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2016-03-08 11:59:15 +01:00 |
|
William Moberg
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fcf87104c3
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Replaced test textures for class picking with more proper icons.
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2016-03-07 17:50:03 +01:00 |
|
Tobias Dahl
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3edc2f4819
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Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
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2016-03-07 15:25:22 +01:00 |
|
William Moberg
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962521fa59
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
|
2016-03-07 15:20:46 +01:00 |
|
Tleety
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47ece6a5bf
|
Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
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2016-03-07 14:42:50 +01:00 |
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verysecrethero
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64df3fd7ad
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CapturePoints now have red/blue/spectator model-children
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2016-03-07 14:30:27 +01:00 |
|
Tleety
|
388fe7c259
|
Fixed some stuff on the player HUD
|
2016-03-07 11:28:10 +01:00 |
|
Tleety
|
c7099de9e4
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# assets
|
2016-03-07 10:58:55 +01:00 |
|
Tleety
|
cb9dad5c67
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
|
2016-03-07 10:49:57 +01:00 |
|
Tleety
|
a8f2d0a8e6
|
Some assets, some fixes to the scoreboard
|
2016-03-07 10:48:46 +01:00 |
|
Jace
|
b7a7f7fd5e
|
????
|
2016-03-04 15:02:01 +01:00 |
|
Jace
|
434ff1e7eb
|
????
|
2016-03-04 10:06:49 +01:00 |
|
Jace
|
4557455e49
|
HUD stuff
|
2016-03-04 09:41:12 +01:00 |
|
Jace
|
a8ad85b004
|
Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons
|
2016-03-04 09:39:11 +01:00 |
|
Jace
|
3ac8a5c7ef
|
Working map
|
2016-03-04 09:38:38 +01:00 |
|
Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
|
2016-03-04 08:54:59 +01:00 |
|
William Moberg
|
7a2f1ac9fd
|
Merge branch 'Weapons' into TeamPickCamera
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2016-03-04 08:34:27 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
Jocke
|
5b80ba4398
|
Made 3 new healthHUDs 1 for each class.
|
2016-03-04 08:22:48 +01:00 |
|
William Moberg
|
03843774d7
|
Moved buttons and fixed so you can't spawn with no class.
|
2016-03-04 07:01:47 +01:00 |
|
William Moberg
|
2ecc53ecca
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|
William Moberg
|
06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
|
2016-03-04 05:41:29 +01:00 |
|
Jocke
|
2187df080a
|
Merge branch 'master' into IconsForPlaytest
|
2016-03-04 05:17:54 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
antc13
|
1f047ea300
|
Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
|
2016-03-04 04:22:04 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tleety
|
19ee66fc75
|
Fix
|
2016-03-04 03:57:37 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
|
2016-03-04 03:31:53 +01:00 |
|
Jocke
|
2507516a85
|
Tweaked values for the effect to look better
|
2016-03-04 03:28:58 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
|
2016-03-04 02:19:13 +01:00 |
|
antc13
|
86306b3132
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
|
2016-03-04 01:15:42 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
|
2016-03-03 23:46:46 +01:00 |
|
Jace
|
7e6d32aaec
|
Fixed AssaultWeapon reload logic
|
2016-03-03 23:45:28 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Jace
|
217c3fe55c
|
Fixes
|
2016-03-03 22:58:45 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Tleety
|
011aa53bc0
|
ScoreScreen things
|
2016-03-03 22:55:18 +01:00 |
|
Jace
|
80ad76c023
|
Merge branch 'Playtest2-Fallback' of github.com:teamfisk/TacticalZ into Playtest2-Fallback
|
2016-03-03 22:25:46 +01:00 |
|
Jace
|
c84d7ebb8f
|
PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed
|
2016-03-03 22:25:07 +01:00 |
|
Jocke
|
984b8ad3e9
|
SprintEffect defaults to 30% extra speed.
|
2016-03-03 21:57:27 +01:00 |
|
Tleety
|
f5ea4e06c7
|
Map
|
2016-03-03 21:37:18 +01:00 |
|
Jocke
|
b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
|
viktorljung
|
68332102ea
|
Can now blend non unique nodes
|
2016-03-03 21:20:55 +01:00 |
|
Jace
|
6532e9896e
|
fixup! Playtest 2 Fallback Map
|
2016-03-03 21:05:21 +01:00 |
|