15 Commits

Author SHA1 Message Date
viktorljung 424dffd1e0 removed shadows on 1st person hands and weapons
added shielded component on 3rd person weapons
2016-03-14 00:47:21 +01:00
viktorljung 1bf65d896a Sidearm tracer fixed 2016-03-13 23:42:21 +01:00
viktorljung 4adf7dc507 Assault tracer fixed 2016-03-13 23:29:50 +01:00
viktorljung 3a0cff7a83 boost check for defender 2016-03-13 21:10:22 +01:00
viktorljung 389d27973f Assault boost check 2016-03-13 18:55:45 +01:00
Tleety 041050ab2f Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 16:15:26 +01:00
Tleety 9f752ad3e9 Fadesystem, entities, weapon muzzles should now look good. reload for secondary 2016-03-13 16:15:06 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
Jace fce6e90f3c First person assault weapon idle animation now correct 2016-03-09 19:07:02 +01:00
viktorljung 1bfd0cce5e Idel 2016-03-09 18:36:53 +01:00
Jace 9d368348d5 Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations 2016-03-09 15:48:57 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace 177667eef5 The only working branch ever 2016-03-04 05:02:25 +01:00
Jace c84d7ebb8f PlayerAssaultFallbackBlue and PlayerAssaultFallbackRed 2016-03-03 22:25:07 +01:00