Commit Graph

13 Commits

Author SHA1 Message Date
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
Jace bb76c9d248 WIP multi-weapon behaviours 2016-02-29 06:58:57 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00
Jace e47201ff61 First person shoot animations 2016-02-11 17:06:34 +01:00