Jace
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2b4e00e4b0
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Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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2016-02-08 13:33:55 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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William Moberg
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0669d91767
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CollisionSystem loops over Collidable components.
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2016-01-18 13:29:10 +01:00 |
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Jace
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d34470256b
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EntityWrapper to uniquely identify entities and make using them a little easier
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2016-01-14 15:43:19 +01:00 |
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Jace
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d6ef527f25
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Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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William Moberg
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cf0ff9bfe5
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Simple quickly made CollisionSystem.
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2015-12-16 12:23:08 +01:00 |
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William Moberg
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e2417be8c7
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Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
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2015-12-15 15:36:28 +01:00 |
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William Moberg
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59095c2ce5
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Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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