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axyz
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09fb3a6571c99193ecc932ab727256c89af7b49c
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3 Commits
Author
SHA1
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stiffly
becb197feb
Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
2016-02-05 17:46:27 +01:00
stiffly
454eef8225
WIP. Improving player walk logic.
2016-02-05 17:21:48 +01:00
stiffly
fbdaf92953
Started refactoring. Put player walk logic in a designated sound system.
2016-02-05 16:39:23 +01:00