stiffly
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09fb3a6571
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Added some comments.
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2016-02-05 18:04:36 +01:00 |
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stiffly
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becb197feb
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Player walk is now based on distance traveled, and it is also reset when key is released. However when dashing the player step sound is still played. The distance of a step is also hard coded in the header file. Will config it up some day.
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2016-02-05 17:46:27 +01:00 |
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stiffly
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454eef8225
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WIP. Improving player walk logic.
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2016-02-05 17:21:48 +01:00 |
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stiffly
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fbdaf92953
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Started refactoring. Put player walk logic in a designated sound system.
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2016-02-05 16:39:23 +01:00 |
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