William Moberg
|
0d8f7acb7e
|
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
|
2015-12-10 16:04:55 +01:00 |
|
William Moberg
|
e580540143
|
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
|
2015-12-09 17:16:11 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
|
2015-12-09 13:27:00 +01:00 |
|
William Moberg
|
a7fb77d998
|
OctTree can check if a box collides with a box in the OctTree.
|
2015-12-08 17:12:58 +01:00 |
|
William Moberg
|
32d2aa6a93
|
AABB can also be created with center position and its size.
|
2015-12-08 17:01:50 +01:00 |
|
William Moberg
|
b87e543420
|
Merge branch 'master' into OctTree
|
2015-12-08 10:47:27 +01:00 |
|
William Moberg
|
648ba502bb
|
Added small test for OctTree.
|
2015-12-07 17:27:57 +01:00 |
|
William Moberg
|
04a8eeebe8
|
Added test get methods and some comments.
|
2015-12-07 16:25:01 +01:00 |
|
William Moberg
|
955c9ce534
|
Removed superfluous function declaration.
|
2015-12-07 16:00:34 +01:00 |
|
William Moberg
|
e8d23f3b3f
|
Added AABBVsAABB function.
|
2015-12-07 15:59:41 +01:00 |
|
sippeangelo
|
aeb6c39603
|
Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
|
2015-12-03 19:31:55 +01:00 |
|
William Moberg
|
8e21b1fe35
|
Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox
|
2015-12-03 19:25:40 +01:00 |
|
William Moberg
|
af5b3a9302
|
Fixed wrong paths and added an outDistance to RayVsAABB.
|
2015-12-03 17:24:53 +01:00 |
|
William Moberg
|
abb61d2cd6
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/Collision.h
# src/Engine/Core/Collision.cpp
|
2015-12-03 17:11:35 +01:00 |
|
William Moberg
|
2f13f5da7a
|
Relocated AABB and Ray in Collision.h to their own files. Started implementation on OctTree.
|
2015-12-03 17:03:27 +01:00 |
|
sippeangelo
|
d3d2e594fe
|
Basic and working entity system with a really ugly test case
|
2015-12-03 15:07:35 +01:00 |
|
sippeangelo
|
c7430a9338
|
Fixed ComponentWrapper string scope error
|
2015-12-02 15:37:20 +01:00 |
|
sippeangelo
|
61b7aa6b3d
|
Merge branch 'master' into ecs
|
2015-12-02 15:07:55 +01:00 |
|
sippeangelo
|
b3e68c6c34
|
Implemented ComponentPool and initial tests for it
|
2015-12-02 15:07:48 +01:00 |
|
verysecrethero
|
fd99562c7a
|
yrryr567yry567
|
2015-12-02 15:03:55 +01:00 |
|
William Moberg
|
c698149bdd
|
Added Ray, AABB structs, and basic rayVsAABB test function.
|
2015-12-02 14:24:21 +01:00 |
|
William Moberg
|
fa0ace8c68
|
Added empty OctTree files.
|
2015-12-02 11:32:56 +01:00 |
|
William Moberg
|
1d19c6901e
|
Added collision files.
|
2015-12-02 11:18:52 +01:00 |
|
William Moberg
|
75dcea40f2
|
Log warning when memory is exceeded in MemoryPool.
|
2015-12-01 17:29:26 +01:00 |
|
sippeangelo
|
a5affd2dc2
|
Added barebones ECS prototype
|
2015-12-01 17:04:03 +01:00 |
|
William Moberg
|
c147f17c11
|
Added MemoryPool and ObjectPool to project.
|
2015-12-01 16:03:07 +01:00 |
|
sippeangelo
|
872879c013
|
Engine puzzle completed
|
2015-11-30 17:02:24 +01:00 |
|
sippeangelo
|
52278d7bc2
|
More CMake bullshit
|
2015-11-30 11:16:43 +01:00 |
|
sippeangelo
|
34e095b54b
|
Added Config File resource
|
2015-11-24 10:38:10 +01:00 |
|
sippeangelo
|
b61642e4e8
|
Added Resource Manager
|
2015-11-24 10:37:58 +01:00 |
|
sippeangelo
|
5f9dce4303
|
Added Input
|
2015-11-24 10:37:50 +01:00 |
|
sippeangelo
|
0a1f0d96db
|
Added Event Broker
|
2015-11-24 10:37:21 +01:00 |
|
sippeangelo
|
381e0fbbab
|
Added utility stuff
|
2015-11-20 17:17:29 +01:00 |
|
sippeangelo
|
63674946ca
|
Initial directory structure
|
2015-11-20 15:01:37 +01:00 |
|